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authorGravatar Emmanuel Gil Peyrot2016-05-17 23:06:33 +0100
committerGravatar Emmanuel Gil Peyrot2016-05-21 17:09:56 +0100
commit8fc9c0312660aa8b74a1251f02dfedc84da5b96b (patch)
tree490fc1f96a96654b59c933c864aa792161399cbb /src/core/loader/loader.cpp
parentAppveyor: Restore working directory after test_script (#1835) (diff)
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Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
Diffstat (limited to 'src/core/loader/loader.cpp')
-rw-r--r--src/core/loader/loader.cpp50
1 files changed, 7 insertions, 43 deletions
diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp
index af3f62248..c82688026 100644
--- a/src/core/loader/loader.cpp
+++ b/src/core/loader/loader.cpp
@@ -8,9 +8,7 @@
8#include "common/logging/log.h" 8#include "common/logging/log.h"
9#include "common/string_util.h" 9#include "common/string_util.h"
10 10
11#include "core/file_sys/archive_romfs.h"
12#include "core/hle/kernel/process.h" 11#include "core/hle/kernel/process.h"
13#include "core/hle/service/fs/archive.h"
14#include "core/loader/3dsx.h" 12#include "core/loader/3dsx.h"
15#include "core/loader/elf.h" 13#include "core/loader/elf.h"
16#include "core/loader/ncch.h" 14#include "core/loader/ncch.h"
@@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
67 if (extension == ".3dsx") 65 if (extension == ".3dsx")
68 return FileType::THREEDSX; 66 return FileType::THREEDSX;
69 67
68 if (extension == ".cia")
69 return FileType::CIA;
70
70 return FileType::Unknown; 71 return FileType::Unknown;
71} 72}
72 73
@@ -108,15 +109,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
108 return std::make_unique<AppLoader_NCCH>(std::move(file), filepath); 109 return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
109 110
110 default: 111 default:
111 return std::unique_ptr<AppLoader>(); 112 return nullptr;
112 } 113 }
113} 114}
114 115
115ResultStatus LoadFile(const std::string& filename) { 116std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
116 FileUtil::IOFile file(filename, "rb"); 117 FileUtil::IOFile file(filename, "rb");
117 if (!file.IsOpen()) { 118 if (!file.IsOpen()) {
118 LOG_ERROR(Loader, "Failed to load file %s", filename.c_str()); 119 LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
119 return ResultStatus::Error; 120 return nullptr;
120 } 121 }
121 122
122 std::string filename_filename, filename_extension; 123 std::string filename_filename, filename_extension;
@@ -133,44 +134,7 @@ ResultStatus LoadFile(const std::string& filename) {
133 134
134 LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type)); 135 LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
135 136
136 std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename); 137 return GetLoader(std::move(file), type, filename_filename, filename);
137
138 switch (type) {
139
140 // 3DSX file format...
141 // or NCCH/NCSD container formats...
142 case FileType::THREEDSX:
143 case FileType::CXI:
144 case FileType::CCI:
145 {
146 // Load application and RomFS
147 ResultStatus result = app_loader->Load();
148 if (ResultStatus::Success == result) {
149 Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
150 return ResultStatus::Success;
151 }
152 return result;
153 }
154
155 // Standard ELF file format...
156 case FileType::ELF:
157 return app_loader->Load();
158
159 // CIA file format...
160 case FileType::CIA:
161 return ResultStatus::ErrorNotImplemented;
162
163 // Error occurred durring IdentifyFile...
164 case FileType::Error:
165
166 // IdentifyFile could know identify file type...
167 case FileType::Unknown:
168 {
169 LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
170 return ResultStatus::ErrorInvalidFormat;
171 }
172 }
173 return ResultStatus::Error;
174} 138}
175 139
176} // namespace Loader 140} // namespace Loader