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authorGravatar Markus Wick2018-09-05 20:19:12 +0200
committerGravatar Markus Wick2018-09-05 20:20:20 +0200
commit7f15306f78362f7aec86ecb0ce60a5839cc4b0a5 (patch)
treee5f7d975752dc01733cdaf4c20a08714ffa46ef9 /src/core/loader/loader.cpp
parentMerge pull request #1217 from degasus/vbo_cache2 (diff)
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gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information.
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