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authorGravatar Subv2018-08-18 16:59:44 -0500
committerGravatar Subv2018-08-20 17:31:25 -0500
commit7784ce18543384b552563035faf32e268bad5750 (patch)
treebf20cc8280bfeebf14d015e26698e2bbfe0c3c9b /src/core/loader/loader.cpp
parentMerge pull request #1100 from ogniK5377/missing-pred (diff)
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Shaders: Write all the enabled color outputs when a fragment shader exits.
We were only writing to the first render target before. Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer. Dual Source blending is not implemented and stuff that uses it might not work at all.
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