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authorGravatar Lioncash2019-05-19 02:53:38 -0400
committerGravatar Lioncash2019-05-19 02:55:18 -0400
commit0a7f09a99b915042269fac8d117326c20f72e7bf (patch)
tree2bcdb940f1c5d48c2544e628295850818ba8db49 /src/core/loader/loader.cpp
parentgl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file (diff)
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gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL
Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list.
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