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authorGravatar MerryMage2016-02-21 13:13:52 +0000
committerGravatar MerryMage2016-02-21 13:13:52 +0000
commit8b00954ec79fad71691ad2d4c82d5c1c60e21b0c (patch)
tree443d275fd39c58928e68ef22ce3fe0fa56c73642 /src/core/hw
parentMerge pull request #1406 from MerryMage/bitfield2 (diff)
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AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
Diffstat (limited to 'src/core/hw')
-rw-r--r--src/core/hw/gpu.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index c60310586..5312baa83 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -17,7 +17,6 @@
17#include "core/core_timing.h" 17#include "core/core_timing.h"
18 18
19#include "core/hle/service/gsp_gpu.h" 19#include "core/hle/service/gsp_gpu.h"
20#include "core/hle/service/dsp_dsp.h"
21#include "core/hle/service/hid/hid.h" 20#include "core/hle/service/hid/hid.h"
22 21
23#include "core/hw/hw.h" 22#include "core/hw/hw.h"
@@ -414,11 +413,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
414 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); 413 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
415 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); 414 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
416 415
417 // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
418 // until we can emulate DSP interrupts, this is probably the only reasonable place to do
419 // this. Certain games expect this to be periodically signaled.
420 DSP_DSP::SignalInterrupt();
421
422 // Check for user input updates 416 // Check for user input updates
423 Service::HID::Update(); 417 Service::HID::Update();
424 418