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| author | 2014-08-31 00:53:07 -0400 | |
|---|---|---|
| committer | 2014-08-31 00:53:07 -0400 | |
| commit | 76372feb1959c0f53d02c2278ef4a14b794a808d (patch) | |
| tree | 2c25fd17b90fac39fa1b1de238b7ffc15a01abae /src/core/hw/gpu.cpp | |
| parent | Merge pull request #82 from yuriks/addr-types (diff) | |
| parent | GPU: Improve frame synchronization, increases compatibility with both homebre... (diff) | |
| download | yuzu-76372feb1959c0f53d02c2278ef4a14b794a808d.tar.gz yuzu-76372feb1959c0f53d02c2278ef4a14b794a808d.tar.xz yuzu-76372feb1959c0f53d02c2278ef4a14b794a808d.zip | |
Merge pull request #84 from bunnei/fix-hw-synchronization
Fix GPU/HW synchronization
Diffstat (limited to 'src/core/hw/gpu.cpp')
| -rw-r--r-- | src/core/hw/gpu.cpp | 44 |
1 files changed, 31 insertions, 13 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index f1f3e7ab3..8709b8eb7 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp | |||
| @@ -24,6 +24,7 @@ Regs g_regs; | |||
| 24 | 24 | ||
| 25 | u32 g_cur_line = 0; ///< Current vertical screen line | 25 | u32 g_cur_line = 0; ///< Current vertical screen line |
| 26 | u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line | 26 | u64 g_last_line_ticks = 0; ///< CPU tick count from last vertical screen line |
| 27 | u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame | ||
| 27 | 28 | ||
| 28 | template <typename T> | 29 | template <typename T> |
| 29 | inline void Read(T &var, const u32 raw_addr) { | 30 | inline void Read(T &var, const u32 raw_addr) { |
| @@ -179,27 +180,44 @@ void Update() { | |||
| 179 | auto& framebuffer_top = g_regs.framebuffer_config[0]; | 180 | auto& framebuffer_top = g_regs.framebuffer_config[0]; |
| 180 | u64 current_ticks = Core::g_app_core->GetTicks(); | 181 | u64 current_ticks = Core::g_app_core->GetTicks(); |
| 181 | 182 | ||
| 182 | // Synchronize line... | 183 | // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the |
| 183 | if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | 184 | // active frame in memory is always complete to render. There also may be issues with this |
| 184 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | 185 | // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to |
| 185 | g_cur_line++; | 186 | // be the most effective solution for both homebrew and retail applications. With retail, this |
| 186 | g_last_line_ticks = current_ticks; | 187 | // could be moved below (and probably would guarantee more accurate synchronization). However, |
| 187 | } | 188 | // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a |
| 189 | // threading reschedule). | ||
| 188 | 190 | ||
| 189 | // Synchronize frame... | 191 | if ((current_ticks - g_last_frame_ticks) > GPU::kFrameTicks) { |
| 190 | if (g_cur_line >= framebuffer_top.height) { | ||
| 191 | g_cur_line = 0; | ||
| 192 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||
| 193 | VideoCore::g_renderer->SwapBuffers(); | 192 | VideoCore::g_renderer->SwapBuffers(); |
| 194 | Kernel::WaitCurrentThread(WAITTYPE_VBLANK); | 193 | g_last_frame_ticks = current_ticks; |
| 195 | HLE::Reschedule(__func__); | 194 | } |
| 195 | |||
| 196 | // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical | ||
| 197 | // blank, we need to simulate it. Based on testing, it seems that retail applications work more | ||
| 198 | // accurately when this is signalled between thread switches. | ||
| 199 | |||
| 200 | if (HLE::g_reschedule) { | ||
| 201 | |||
| 202 | // Synchronize line... | ||
| 203 | if ((current_ticks - g_last_line_ticks) >= GPU::kFrameTicks / framebuffer_top.height) { | ||
| 204 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | ||
| 205 | g_cur_line++; | ||
| 206 | g_last_line_ticks = current_ticks; | ||
| 207 | } | ||
| 208 | |||
| 209 | // Synchronize frame... | ||
| 210 | if (g_cur_line >= framebuffer_top.height) { | ||
| 211 | g_cur_line = 0; | ||
| 212 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | ||
| 213 | } | ||
| 196 | } | 214 | } |
| 197 | } | 215 | } |
| 198 | 216 | ||
| 199 | /// Initialize hardware | 217 | /// Initialize hardware |
| 200 | void Init() { | 218 | void Init() { |
| 201 | g_cur_line = 0; | 219 | g_cur_line = 0; |
| 202 | g_last_line_ticks = Core::g_app_core->GetTicks(); | 220 | g_last_frame_ticks = g_last_line_ticks = Core::g_app_core->GetTicks(); |
| 203 | 221 | ||
| 204 | auto& framebuffer_top = g_regs.framebuffer_config[0]; | 222 | auto& framebuffer_top = g_regs.framebuffer_config[0]; |
| 205 | auto& framebuffer_sub = g_regs.framebuffer_config[1]; | 223 | auto& framebuffer_sub = g_regs.framebuffer_config[1]; |