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| author | 2014-12-28 22:39:17 -0500 | |
|---|---|---|
| committer | 2014-12-28 22:39:17 -0500 | |
| commit | 487a80f9f70f5972aaf53fd855e17c07deb4819f (patch) | |
| tree | 2ce60ca2c34aca3e4c19395562df0dbbeb7c19f6 /src/core/hw/gpu.cpp | |
| parent | Merge pull request #355 from lioncash/simp (diff) | |
| parent | GPU: Implement frameskip and remove forced framebuffer swap hack. (diff) | |
| download | yuzu-487a80f9f70f5972aaf53fd855e17c07deb4819f.tar.gz yuzu-487a80f9f70f5972aaf53fd855e17c07deb4819f.tar.xz yuzu-487a80f9f70f5972aaf53fd855e17c07deb4819f.zip | |
Merge pull request #347 from bunnei/frameskip
Frameskip
Diffstat (limited to 'src/core/hw/gpu.cpp')
| -rw-r--r-- | src/core/hw/gpu.cpp | 63 |
1 files changed, 36 insertions, 27 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 7e70b34c1..dd619cb16 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp | |||
| @@ -21,10 +21,14 @@ namespace GPU { | |||
| 21 | 21 | ||
| 22 | Regs g_regs; | 22 | Regs g_regs; |
| 23 | 23 | ||
| 24 | static u64 frame_ticks = 0; ///< 268MHz / 60 frames per second | 24 | bool g_skip_frame = false; ///< True if the current frame was skipped |
| 25 | static u32 cur_line = 0; ///< Current vertical screen line | 25 | |
| 26 | static u64 last_frame_ticks = 0; ///< CPU tick count from last frame | 26 | static u64 frame_ticks = 0; ///< 268MHz / gpu_refresh_rate frames per second |
| 27 | static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update | 27 | static u64 line_ticks = 0; ///< Number of ticks for a screen line |
| 28 | static u32 cur_line = 0; ///< Current screen line | ||
| 29 | static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update | ||
| 30 | static u64 frame_count = 0; ///< Number of frames drawn | ||
| 31 | static bool last_skip_frame = false; ///< True if the last frame was skipped | ||
| 28 | 32 | ||
| 29 | template <typename T> | 33 | template <typename T> |
| 30 | inline void Read(T &var, const u32 raw_addr) { | 34 | inline void Read(T &var, const u32 raw_addr) { |
| @@ -178,38 +182,40 @@ template void Write<u8>(u32 addr, const u8 data); | |||
| 178 | void Update() { | 182 | void Update() { |
| 179 | auto& framebuffer_top = g_regs.framebuffer_config[0]; | 183 | auto& framebuffer_top = g_regs.framebuffer_config[0]; |
| 180 | 184 | ||
| 181 | // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the | ||
| 182 | // active frame in memory is always complete to render. There also may be issues with this | ||
| 183 | // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to | ||
| 184 | // be the most effective solution for both homebrew and retail applications. With retail, this | ||
| 185 | // could be moved below (and probably would guarantee more accurate synchronization). However, | ||
| 186 | // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a | ||
| 187 | // threading reschedule). | ||
| 188 | |||
| 189 | if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) { | ||
| 190 | VideoCore::g_renderer->SwapBuffers(); | ||
| 191 | last_frame_ticks = Core::g_app_core->GetTicks(); | ||
| 192 | } | ||
| 193 | |||
| 194 | // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical | 185 | // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical |
| 195 | // blank, we need to simulate it. Based on testing, it seems that retail applications work more | 186 | // blank, we need to simulate it. Based on testing, it seems that retail applications work more |
| 196 | // accurately when this is signalled between thread switches. | 187 | // accurately when this is signalled between thread switches. |
| 197 | 188 | ||
| 198 | if (HLE::g_reschedule) { | 189 | if (HLE::g_reschedule) { |
| 199 | u64 current_ticks = Core::g_app_core->GetTicks(); | 190 | u64 current_ticks = Core::g_app_core->GetTicks(); |
| 200 | u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; | 191 | u32 num_lines = static_cast<u32>((current_ticks - last_update_tick) / line_ticks); |
| 201 | 192 | ||
| 202 | //// Synchronize line... | 193 | // Synchronize line... |
| 203 | if ((current_ticks - last_update_tick) >= line_ticks) { | 194 | if (num_lines > 0) { |
| 204 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); | 195 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); |
| 205 | cur_line++; | 196 | cur_line += num_lines; |
| 206 | last_update_tick += line_ticks; | 197 | last_update_tick += (num_lines * line_ticks); |
| 207 | } | 198 | } |
| 208 | 199 | ||
| 209 | // Synchronize frame... | 200 | // Synchronize frame... |
| 210 | if (cur_line >= framebuffer_top.height) { | 201 | if (cur_line >= framebuffer_top.height) { |
| 211 | cur_line = 0; | 202 | cur_line = 0; |
| 212 | VideoCore::g_renderer->SwapBuffers(); | 203 | frame_count++; |
| 204 | last_skip_frame = g_skip_frame; | ||
| 205 | g_skip_frame = (frame_count & Settings::values.frame_skip) != 0; | ||
| 206 | |||
| 207 | // Swap buffers based on the frameskip mode, which is a little bit tricky. When | ||
| 208 | // a frame is being skipped, nothing is being rendered to the internal framebuffer(s). | ||
| 209 | // So, we should only swap frames if the last frame was rendered. The rules are: | ||
| 210 | // - If frameskip == 0 (disabled), always swap buffers | ||
| 211 | // - If frameskip == 1, swap buffers every other frame (starting from the first frame) | ||
| 212 | // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame) | ||
| 213 | |||
| 214 | if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) || | ||
| 215 | Settings::values.frame_skip == 0) { | ||
| 216 | VideoCore::g_renderer->SwapBuffers(); | ||
| 217 | } | ||
| 218 | |||
| 213 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); | 219 | GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); |
| 214 | } | 220 | } |
| 215 | } | 221 | } |
| @@ -217,10 +223,6 @@ void Update() { | |||
| 217 | 223 | ||
| 218 | /// Initialize hardware | 224 | /// Initialize hardware |
| 219 | void Init() { | 225 | void Init() { |
| 220 | frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||
| 221 | cur_line = 0; | ||
| 222 | last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks(); | ||
| 223 | |||
| 224 | auto& framebuffer_top = g_regs.framebuffer_config[0]; | 226 | auto& framebuffer_top = g_regs.framebuffer_config[0]; |
| 225 | auto& framebuffer_sub = g_regs.framebuffer_config[1]; | 227 | auto& framebuffer_sub = g_regs.framebuffer_config[1]; |
| 226 | 228 | ||
| @@ -249,6 +251,13 @@ void Init() { | |||
| 249 | framebuffer_sub.color_format = Regs::PixelFormat::RGB8; | 251 | framebuffer_sub.color_format = Regs::PixelFormat::RGB8; |
| 250 | framebuffer_sub.active_fb = 0; | 252 | framebuffer_sub.active_fb = 0; |
| 251 | 253 | ||
| 254 | frame_ticks = 268123480 / Settings::values.gpu_refresh_rate; | ||
| 255 | line_ticks = (GPU::frame_ticks / framebuffer_top.height); | ||
| 256 | cur_line = 0; | ||
| 257 | last_update_tick = Core::g_app_core->GetTicks(); | ||
| 258 | last_skip_frame = false; | ||
| 259 | g_skip_frame = false; | ||
| 260 | |||
| 252 | LOG_DEBUG(HW_GPU, "initialized OK"); | 261 | LOG_DEBUG(HW_GPU, "initialized OK"); |
| 253 | } | 262 | } |
| 254 | 263 | ||