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authorGravatar Tony Wasserka2014-07-16 11:24:09 +0200
committerGravatar Tony Wasserka2014-07-23 00:33:08 +0200
commit75775e9ef41248592cb2c27ae69737e46499e705 (patch)
tree9bff36e351d33fd3dcf40ccfb17e23f4916a23a3 /src/core/hle/service/gsp.cpp
parentGPU: Make framebuffer code format-aware. (diff)
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GPU: Make use of RegisterSet.
Diffstat (limited to 'src/core/hle/service/gsp.cpp')
-rw-r--r--src/core/hle/service/gsp.cpp49
1 files changed, 28 insertions, 21 deletions
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp
index 5baa7a7a2..053c7dd2c 100644
--- a/src/core/hle/service/gsp.cpp
+++ b/src/core/hle/service/gsp.cpp
@@ -139,8 +139,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
139 139
140 Kernel::SetEventLocked(g_event, false); 140 Kernel::SetEventLocked(g_event, false);
141 141
142 // Hack - This function will permanently set the state of the GSP event such that GPU command 142 // Hack - This function will permanently set the state of the GSP event such that GPU command
143 // synchronization barriers always passthrough. Correct solution would be to set this after the 143 // synchronization barriers always passthrough. Correct solution would be to set this after the
144 // GPU as processed all queued up commands, but due to the emulator being single-threaded they 144 // GPU as processed all queued up commands, but due to the emulator being single-threaded they
145 // will always be ready. 145 // will always be ready.
146 Kernel::SetPermanentLock(g_event, true); 146 Kernel::SetPermanentLock(g_event, true);
@@ -153,6 +153,12 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
153 153
154/// This triggers handling of the GX command written to the command buffer in shared memory. 154/// This triggers handling of the GX command written to the command buffer in shared memory.
155void TriggerCmdReqQueue(Service::Interface* self) { 155void TriggerCmdReqQueue(Service::Interface* self) {
156
157 // Utility function to convert register ID to address
158 auto WriteGPURegister = [](u32 id, u32 data) {
159 GPU::Write<u32>(0x1EF00000 + 4 * id, data);
160 };
161
156 GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); 162 GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
157 u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); 163 u32* cmd_buff = (u32*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
158 164
@@ -164,9 +170,9 @@ void TriggerCmdReqQueue(Service::Interface* self) {
164 break; 170 break;
165 171
166 case GXCommandId::SET_COMMAND_LIST_LAST: 172 case GXCommandId::SET_COMMAND_LIST_LAST:
167 GPU::Write<u32>(GPU::Registers::CommandListAddress, cmd_buff[1] >> 3); 173 WriteGPURegister(GPU::Regs::CommandProcessor + 2, cmd_buff[1] >> 3); // command list data address
168 GPU::Write<u32>(GPU::Registers::CommandListSize, cmd_buff[2] >> 3); 174 WriteGPURegister(GPU::Regs::CommandProcessor, cmd_buff[2] >> 3); // command list address
169 GPU::Write<u32>(GPU::Registers::ProcessCommandList, 1); // TODO: Not sure if we are supposed to always write this 175 WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
170 176
171 // TODO: Move this to GPU 177 // TODO: Move this to GPU
172 // TODO: Not sure what units the size is measured in 178 // TODO: Not sure what units the size is measured in
@@ -174,27 +180,28 @@ void TriggerCmdReqQueue(Service::Interface* self) {
174 break; 180 break;
175 181
176 case GXCommandId::SET_MEMORY_FILL: 182 case GXCommandId::SET_MEMORY_FILL:
177 GPU::Write<u32>(GPU::Registers::MemoryFillStart1, cmd_buff[1] >> 3); 183 WriteGPURegister(GPU::Regs::MemoryFill, cmd_buff[1] >> 3); // Start 1
178 GPU::Write<u32>(GPU::Registers::MemoryFillEnd1, cmd_buff[3] >> 3); 184 WriteGPURegister(GPU::Regs::MemoryFill + 1, cmd_buff[3] >> 3); // End 1
179 GPU::Write<u32>(GPU::Registers::MemoryFillSize1, cmd_buff[3] - cmd_buff[1]); 185 WriteGPURegister(GPU::Regs::MemoryFill + 2, cmd_buff[3] - cmd_buff[1]); // Size 1
180 GPU::Write<u32>(GPU::Registers::MemoryFillValue1, cmd_buff[2]); 186 WriteGPURegister(GPU::Regs::MemoryFill + 3, cmd_buff[2]); // Value 1
181 GPU::Write<u32>(GPU::Registers::MemoryFillStart2, cmd_buff[4] >> 3); 187
182 GPU::Write<u32>(GPU::Registers::MemoryFillEnd2, cmd_buff[6] >> 3); 188 WriteGPURegister(GPU::Regs::MemoryFill + 4, cmd_buff[4] >> 3); // Start 2
183 GPU::Write<u32>(GPU::Registers::MemoryFillSize2, cmd_buff[6] - cmd_buff[4]); 189 WriteGPURegister(GPU::Regs::MemoryFill + 5, cmd_buff[6] >> 3); // End 2
184 GPU::Write<u32>(GPU::Registers::MemoryFillValue2, cmd_buff[5]); 190 WriteGPURegister(GPU::Regs::MemoryFill + 6, cmd_buff[6] - cmd_buff[4]); // Size 2
191 WriteGPURegister(GPU::Regs::MemoryFill + 7, cmd_buff[5]); // Value 2
185 break; 192 break;
186 193
187 // TODO: Check if texture copies are implemented correctly.. 194 // TODO: Check if texture copies are implemented correctly..
188 case GXCommandId::SET_DISPLAY_TRANSFER: 195 case GXCommandId::SET_DISPLAY_TRANSFER:
189 case GXCommandId::SET_TEXTURE_COPY: 196 case GXCommandId::SET_TEXTURE_COPY:
190 GPU::Write<u32>(GPU::Registers::DisplayInputBufferAddr, cmd_buff[1] >> 3); 197 WriteGPURegister(GPU::Regs::DisplayTransfer, cmd_buff[1] >> 3); // input buffer address
191 GPU::Write<u32>(GPU::Registers::DisplayOutputBufferAddr, cmd_buff[2] >> 3); 198 WriteGPURegister(GPU::Regs::DisplayTransfer + 1, cmd_buff[2] >> 3); // output buffer address
192 GPU::Write<u32>(GPU::Registers::DisplayInputBufferSize, cmd_buff[3]); 199 WriteGPURegister(GPU::Regs::DisplayTransfer + 3, cmd_buff[3]); // input buffer size
193 GPU::Write<u32>(GPU::Registers::DisplayOutputBufferSize, cmd_buff[4]); 200 WriteGPURegister(GPU::Regs::DisplayTransfer + 2, cmd_buff[4]); // output buffer size
194 GPU::Write<u32>(GPU::Registers::DisplayTransferFlags, cmd_buff[5]); 201 WriteGPURegister(GPU::Regs::DisplayTransfer + 4, cmd_buff[5]); // transfer flags
195 202
196 // TODO: GPU::Registers::DisplayTriggerTransfer should be ORed with 1 for texture copies? 203 // TODO: Should this only be ORed with 1 for texture copies?
197 GPU::Write<u32>(GPU::Registers::DisplayTriggerTransfer, 1); 204 WriteGPURegister(GPU::Regs::DisplayTransfer + 6, 1); // trigger transfer
198 break; 205 break;
199 206
200 case GXCommandId::SET_COMMAND_LIST_FIRST: 207 case GXCommandId::SET_COMMAND_LIST_FIRST: