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| author | 2014-12-20 03:04:36 -0200 | |
|---|---|---|
| committer | 2014-12-20 03:27:47 -0200 | |
| commit | adee775f443abfc17c0fe78a7487346e00b13ebc (patch) | |
| tree | 3ed4e1e00a2ed7caf8009be1f4af5071ff884286 /src/core/hle/kernel/thread.cpp | |
| parent | Merge pull request #286 from yuriks/msvc-fix (diff) | |
| download | yuzu-adee775f443abfc17c0fe78a7487346e00b13ebc.tar.gz yuzu-adee775f443abfc17c0fe78a7487346e00b13ebc.tar.xz yuzu-adee775f443abfc17c0fe78a7487346e00b13ebc.zip | |
Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index 1c04701de..47be22653 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp | |||
| @@ -83,8 +83,7 @@ static Thread* current_thread; | |||
| 83 | static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup | 83 | static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup |
| 84 | static u32 next_thread_id; ///< The next available thread id | 84 | static u32 next_thread_id; ///< The next available thread id |
| 85 | 85 | ||
| 86 | /// Gets the current thread | 86 | Thread* GetCurrentThread() { |
| 87 | inline Thread* GetCurrentThread() { | ||
| 88 | return current_thread; | 87 | return current_thread; |
| 89 | } | 88 | } |
| 90 | 89 | ||