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authorGravatar Yuri Kunde Schlesner2014-12-20 03:04:36 -0200
committerGravatar Yuri Kunde Schlesner2014-12-20 03:27:47 -0200
commitadee775f443abfc17c0fe78a7487346e00b13ebc (patch)
tree3ed4e1e00a2ed7caf8009be1f4af5071ff884286 /src/core/hle/kernel/thread.cpp
parentMerge pull request #286 from yuriks/msvc-fix (diff)
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Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 1c04701de..47be22653 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -83,8 +83,7 @@ static Thread* current_thread;
83static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup 83static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
84static u32 next_thread_id; ///< The next available thread id 84static u32 next_thread_id; ///< The next available thread id
85 85
86/// Gets the current thread 86Thread* GetCurrentThread() {
87inline Thread* GetCurrentThread() {
88 return current_thread; 87 return current_thread;
89} 88}
90 89