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authorGravatar Sebastian Valle2017-06-13 19:00:58 +0000
committerGravatar Weiyi Wang2017-06-13 22:00:58 +0300
commitac168eeb5dea3d24e537dce096563466dbc012fe (patch)
tree299313e7765f3c9e56dbd61c01d15b63334c67ee /src/core/hle/kernel/thread.cpp
parentMerge pull request #2767 from yuriks/quaternion-flip-comment (diff)
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Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
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