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| author | 2019-01-09 02:40:19 -0300 | |
|---|---|---|
| committer | 2019-01-09 02:40:19 -0300 | |
| commit | 877a978a221d0418953338fe9644dc2b1d8b7b15 (patch) | |
| tree | d803100fe974bce85007e9d41a07f0944207bde0 /src/core/hle/kernel/thread.cpp | |
| parent | gl_stream_buffer: Use DSA for buffer management (diff) | |
| download | yuzu-877a978a221d0418953338fe9644dc2b1d8b7b15.tar.gz yuzu-877a978a221d0418953338fe9644dc2b1d8b7b15.tar.xz yuzu-877a978a221d0418953338fe9644dc2b1d8b7b15.zip | |
gl_rasterizer: Workaround Intel VAO DSA bug
There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
0 files changed, 0 insertions, 0 deletions