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authorGravatar bunnei2015-03-23 23:55:21 -0400
committerGravatar bunnei2015-04-09 19:05:21 -0400
commit7b9f428b23e1761e7b6c177d2e8eb9219ac6b7f6 (patch)
tree597dff81a4b2935daaa7890c932b00cea4d6ae53 /src/core/hle/kernel/thread.cpp
parentSVC: Reschedule on svcCreateThread. (diff)
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Thread: Implement priority boost for starved threads.
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp48
1 files changed, 36 insertions, 12 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index be1aed615..3a1e15ac6 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -140,6 +140,29 @@ void ArbitrateAllThreads(u32 address) {
140 } 140 }
141} 141}
142 142
143/// Boost low priority threads (temporarily) that have been starved
144static void PriorityBoostStarvedThreads() {
145 u64 current_ticks = CoreTiming::GetTicks();
146
147 for (auto& thread : thread_list) {
148 // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
149 // longer) will have their priority temporarily adjusted to 1 higher than the highest
150 // priority thread to prevent thread starvation. This general behavior has been verified
151 // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
152 // should probably be reversed to verify this.
153
154 const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
155
156 u64 delta = current_ticks - thread->last_running_ticks;
157
158 if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) {
159 const s32 boost_priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
160 ready_queue.move(thread, thread->current_priority, boost_priority);
161 thread->current_priority = boost_priority;
162 }
163 }
164}
165
143/** 166/**
144 * Switches the CPU's active thread context to that of the specified thread 167 * Switches the CPU's active thread context to that of the specified thread
145 * @param new_thread The thread to switch to 168 * @param new_thread The thread to switch to
@@ -151,6 +174,7 @@ static void SwitchContext(Thread* new_thread) {
151 174
152 // Save context for previous thread 175 // Save context for previous thread
153 if (previous_thread) { 176 if (previous_thread) {
177 previous_thread->last_running_ticks = CoreTiming::GetTicks();
154 Core::g_app_core->SaveContext(previous_thread->context); 178 Core::g_app_core->SaveContext(previous_thread->context);
155 179
156 if (previous_thread->status == THREADSTATUS_RUNNING) { 180 if (previous_thread->status == THREADSTATUS_RUNNING) {
@@ -168,6 +192,9 @@ static void SwitchContext(Thread* new_thread) {
168 ready_queue.remove(new_thread->current_priority, new_thread); 192 ready_queue.remove(new_thread->current_priority, new_thread);
169 new_thread->status = THREADSTATUS_RUNNING; 193 new_thread->status = THREADSTATUS_RUNNING;
170 194
195 // Restores thread to its nominal priority if it has been temporarily changed
196 new_thread->current_priority = new_thread->nominal_priority;
197
171 Core::g_app_core->LoadContext(new_thread->context); 198 Core::g_app_core->LoadContext(new_thread->context);
172 } else { 199 } else {
173 current_thread = nullptr; 200 current_thread = nullptr;
@@ -364,7 +391,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
364 thread->status = THREADSTATUS_DORMANT; 391 thread->status = THREADSTATUS_DORMANT;
365 thread->entry_point = entry_point; 392 thread->entry_point = entry_point;
366 thread->stack_top = stack_top; 393 thread->stack_top = stack_top;
367 thread->initial_priority = thread->current_priority = priority; 394 thread->nominal_priority = thread->current_priority = priority;
395 thread->last_running_ticks = CoreTiming::GetTicks();
368 thread->processor_id = processor_id; 396 thread->processor_id = processor_id;
369 thread->wait_set_output = false; 397 thread->wait_set_output = false;
370 thread->wait_all = false; 398 thread->wait_all = false;
@@ -400,18 +428,11 @@ static void ClampPriority(const Thread* thread, s32* priority) {
400void Thread::SetPriority(s32 priority) { 428void Thread::SetPriority(s32 priority) {
401 ClampPriority(this, &priority); 429 ClampPriority(this, &priority);
402 430
403 if (current_priority == priority) { 431 // If thread was ready, adjust queues
404 return; 432 if (status == THREADSTATUS_READY)
405 } 433 ready_queue.move(this, current_priority, priority);
406 434
407 if (status == THREADSTATUS_READY) { 435 nominal_priority = current_priority = priority;
408 // If thread was ready, adjust queues
409 ready_queue.remove(current_priority, this);
410 ready_queue.prepare(priority);
411 ready_queue.push_back(priority, this);
412 }
413
414 current_priority = priority;
415} 436}
416 437
417SharedPtr<Thread> SetupIdleThread() { 438SharedPtr<Thread> SetupIdleThread() {
@@ -440,6 +461,9 @@ SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority)
440 461
441void Reschedule() { 462void Reschedule() {
442 Thread* prev = GetCurrentThread(); 463 Thread* prev = GetCurrentThread();
464
465 PriorityBoostStarvedThreads();
466
443 Thread* next = PopNextReadyThread(); 467 Thread* next = PopNextReadyThread();
444 HLE::g_reschedule = false; 468 HLE::g_reschedule = false;
445 469