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authorGravatar bunnei2015-04-09 23:05:49 -0400
committerGravatar bunnei2015-04-09 23:05:49 -0400
commit6f1143885bcc02642b707b51355fe4b6cd5375c7 (patch)
treefe1307919e7087df41c498b971016ffa931d6594 /src/core/hle/kernel/thread.cpp
parentMerge pull request #690 from Zaneo/sharedmemory (diff)
parentSVC: Assert on unsupported CreateThread processor ID. (diff)
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Merge pull request #683 from bunnei/thread-priority
Thread priority and scheduler improvements
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp50
1 files changed, 39 insertions, 11 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index be1aed615..33d66b986 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -140,6 +140,28 @@ void ArbitrateAllThreads(u32 address) {
140 } 140 }
141} 141}
142 142
143/// Boost low priority threads (temporarily) that have been starved
144static void PriorityBoostStarvedThreads() {
145 u64 current_ticks = CoreTiming::GetTicks();
146
147 for (auto& thread : thread_list) {
148 // TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
149 // longer) will have their priority temporarily adjusted to 1 higher than the highest
150 // priority thread to prevent thread starvation. This general behavior has been verified
151 // on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
152 // should probably be reversed to verify this.
153
154 const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
155
156 u64 delta = current_ticks - thread->last_running_ticks;
157
158 if (thread->status == THREADSTATUS_READY && delta > boost_timeout && !thread->idle) {
159 const s32 priority = std::max(ready_queue.get_first()->current_priority - 1, 0);
160 thread->BoostPriority(priority);
161 }
162 }
163}
164
143/** 165/**
144 * Switches the CPU's active thread context to that of the specified thread 166 * Switches the CPU's active thread context to that of the specified thread
145 * @param new_thread The thread to switch to 167 * @param new_thread The thread to switch to
@@ -151,6 +173,7 @@ static void SwitchContext(Thread* new_thread) {
151 173
152 // Save context for previous thread 174 // Save context for previous thread
153 if (previous_thread) { 175 if (previous_thread) {
176 previous_thread->last_running_ticks = CoreTiming::GetTicks();
154 Core::g_app_core->SaveContext(previous_thread->context); 177 Core::g_app_core->SaveContext(previous_thread->context);
155 178
156 if (previous_thread->status == THREADSTATUS_RUNNING) { 179 if (previous_thread->status == THREADSTATUS_RUNNING) {
@@ -168,6 +191,9 @@ static void SwitchContext(Thread* new_thread) {
168 ready_queue.remove(new_thread->current_priority, new_thread); 191 ready_queue.remove(new_thread->current_priority, new_thread);
169 new_thread->status = THREADSTATUS_RUNNING; 192 new_thread->status = THREADSTATUS_RUNNING;
170 193
194 // Restores thread to its nominal priority if it has been temporarily changed
195 new_thread->current_priority = new_thread->nominal_priority;
196
171 Core::g_app_core->LoadContext(new_thread->context); 197 Core::g_app_core->LoadContext(new_thread->context);
172 } else { 198 } else {
173 current_thread = nullptr; 199 current_thread = nullptr;
@@ -364,7 +390,8 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
364 thread->status = THREADSTATUS_DORMANT; 390 thread->status = THREADSTATUS_DORMANT;
365 thread->entry_point = entry_point; 391 thread->entry_point = entry_point;
366 thread->stack_top = stack_top; 392 thread->stack_top = stack_top;
367 thread->initial_priority = thread->current_priority = priority; 393 thread->nominal_priority = thread->current_priority = priority;
394 thread->last_running_ticks = CoreTiming::GetTicks();
368 thread->processor_id = processor_id; 395 thread->processor_id = processor_id;
369 thread->wait_set_output = false; 396 thread->wait_set_output = false;
370 thread->wait_all = false; 397 thread->wait_all = false;
@@ -400,17 +427,15 @@ static void ClampPriority(const Thread* thread, s32* priority) {
400void Thread::SetPriority(s32 priority) { 427void Thread::SetPriority(s32 priority) {
401 ClampPriority(this, &priority); 428 ClampPriority(this, &priority);
402 429
403 if (current_priority == priority) { 430 // If thread was ready, adjust queues
404 return; 431 if (status == THREADSTATUS_READY)
405 } 432 ready_queue.move(this, current_priority, priority);
406 433
407 if (status == THREADSTATUS_READY) { 434 nominal_priority = current_priority = priority;
408 // If thread was ready, adjust queues 435}
409 ready_queue.remove(current_priority, this); 436
410 ready_queue.prepare(priority); 437void Thread::BoostPriority(s32 priority) {
411 ready_queue.push_back(priority, this); 438 ready_queue.move(this, current_priority, priority);
412 }
413
414 current_priority = priority; 439 current_priority = priority;
415} 440}
416 441
@@ -440,6 +465,9 @@ SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority)
440 465
441void Reschedule() { 466void Reschedule() {
442 Thread* prev = GetCurrentThread(); 467 Thread* prev = GetCurrentThread();
468
469 PriorityBoostStarvedThreads();
470
443 Thread* next = PopNextReadyThread(); 471 Thread* next = PopNextReadyThread();
444 HLE::g_reschedule = false; 472 HLE::g_reschedule = false;
445 473