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authorGravatar Subv2018-03-04 19:13:15 -0500
committerGravatar Subv2018-03-04 19:14:04 -0500
commit5fb4c718cc831c31fb1e049aa015df7576f7e0f8 (patch)
treebd7fc5fd8f216f37e87524a17297db5f2ee7f19d /src/core/hle/kernel/thread.cpp
parentMerge pull request #229 from Subv/ensuresavedata_impl (diff)
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GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
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