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| author | 2018-03-04 19:13:15 -0500 | |
|---|---|---|
| committer | 2018-03-04 19:14:04 -0500 | |
| commit | 5fb4c718cc831c31fb1e049aa015df7576f7e0f8 (patch) | |
| tree | bd7fc5fd8f216f37e87524a17297db5f2ee7f19d /src/core/hle/kernel/thread.cpp | |
| parent | Merge pull request #229 from Subv/ensuresavedata_impl (diff) | |
| download | yuzu-5fb4c718cc831c31fb1e049aa015df7576f7e0f8.tar.gz yuzu-5fb4c718cc831c31fb1e049aa015df7576f7e0f8.tar.xz yuzu-5fb4c718cc831c31fb1e049aa015df7576f7e0f8.zip | |
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
0 files changed, 0 insertions, 0 deletions