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authorGravatar ReinUsesLisp2019-01-22 20:49:31 -0300
committerGravatar ReinUsesLisp2019-02-10 19:29:33 -0300
commit1ddcd0e6f03e83d0447f03ac57d5e0bda7a2f4c7 (patch)
tree4d927140ea9fb1a44a0fdeaefdbcf30a7c360f18 /src/core/hle/kernel/thread.cpp
parentMerge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking (diff)
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kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation.
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