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| author | 2018-02-19 17:23:05 -0500 | |
|---|---|---|
| committer | 2018-02-19 17:23:05 -0500 | |
| commit | 23fe6f5be33ecf329a95c6b0e5f7e4c75917cef9 (patch) | |
| tree | 48ce770db1df193eba107183d52f03543c81f355 /src/core/hle/kernel/svc.cpp | |
| parent | Merge pull request #203 from Subv/ensure_save_data (diff) | |
| parent | scheduler: Cleanup based on PR feedback. (diff) | |
| download | yuzu-23fe6f5be33ecf329a95c6b0e5f7e4c75917cef9.tar.gz yuzu-23fe6f5be33ecf329a95c6b0e5f7e4c75917cef9.tar.xz yuzu-23fe6f5be33ecf329a95c6b0e5f7e4c75917cef9.zip | |
Merge pull request #202 from bunnei/scheduler-cleanup
Scheduler cleanup
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 4d20ef134..cbd5b69aa 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp | |||
| @@ -483,7 +483,7 @@ static void ExitProcess() { | |||
| 483 | g_current_process->status = ProcessStatus::Exited; | 483 | g_current_process->status = ProcessStatus::Exited; |
| 484 | 484 | ||
| 485 | // Stop all the process threads that are currently waiting for objects. | 485 | // Stop all the process threads that are currently waiting for objects. |
| 486 | auto& thread_list = GetThreadList(); | 486 | auto& thread_list = Core::System::GetInstance().Scheduler().GetThreadList(); |
| 487 | for (auto& thread : thread_list) { | 487 | for (auto& thread : thread_list) { |
| 488 | if (thread->owner_process != g_current_process) | 488 | if (thread->owner_process != g_current_process) |
| 489 | continue; | 489 | continue; |
| @@ -585,7 +585,7 @@ static void SleepThread(s64 nanoseconds) { | |||
| 585 | 585 | ||
| 586 | // Don't attempt to yield execution if there are no available threads to run, | 586 | // Don't attempt to yield execution if there are no available threads to run, |
| 587 | // this way we avoid a useless reschedule to the idle thread. | 587 | // this way we avoid a useless reschedule to the idle thread. |
| 588 | if (nanoseconds == 0 && !HaveReadyThreads()) | 588 | if (nanoseconds == 0 && !Core::System::GetInstance().Scheduler().HaveReadyThreads()) |
| 589 | return; | 589 | return; |
| 590 | 590 | ||
| 591 | // Sleep current thread and check for next thread to schedule | 591 | // Sleep current thread and check for next thread to schedule |