summaryrefslogtreecommitdiff
path: root/src/core/hle/kernel/scheduler.cpp
diff options
context:
space:
mode:
authorGravatar Lioncash2019-03-04 16:02:59 -0500
committerGravatar Lioncash2019-03-04 17:01:37 -0500
commitfad20213e6f377d75ced3c2554b4f00a46ff9263 (patch)
tree8911a6765d4549836fec1e5b06c64b5e94f4860d /src/core/hle/kernel/scheduler.cpp
parentMerge pull request #2165 from ReinUsesLisp/unbind-tex (diff)
downloadyuzu-fad20213e6f377d75ced3c2554b4f00a46ff9263.tar.gz
yuzu-fad20213e6f377d75ced3c2554b4f00a46ff9263.tar.xz
yuzu-fad20213e6f377d75ced3c2554b4f00a46ff9263.zip
kernel/scheduler: Pass in system instance in constructor
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
Diffstat (limited to 'src/core/hle/kernel/scheduler.cpp')
-rw-r--r--src/core/hle/kernel/scheduler.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 44f30d070..5fccfd9f4 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -19,7 +19,8 @@ namespace Kernel {
19 19
20std::mutex Scheduler::scheduler_mutex; 20std::mutex Scheduler::scheduler_mutex;
21 21
22Scheduler::Scheduler(Core::ARM_Interface& cpu_core) : cpu_core(cpu_core) {} 22Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
23 : cpu_core{cpu_core}, system{system} {}
23 24
24Scheduler::~Scheduler() { 25Scheduler::~Scheduler() {
25 for (auto& thread : thread_list) { 26 for (auto& thread : thread_list) {
@@ -61,7 +62,7 @@ Thread* Scheduler::PopNextReadyThread() {
61 62
62void Scheduler::SwitchContext(Thread* new_thread) { 63void Scheduler::SwitchContext(Thread* new_thread) {
63 Thread* const previous_thread = GetCurrentThread(); 64 Thread* const previous_thread = GetCurrentThread();
64 Process* const previous_process = Core::CurrentProcess(); 65 Process* const previous_process = system.Kernel().CurrentProcess();
65 66
66 UpdateLastContextSwitchTime(previous_thread, previous_process); 67 UpdateLastContextSwitchTime(previous_thread, previous_process);
67 68
@@ -94,8 +95,8 @@ void Scheduler::SwitchContext(Thread* new_thread) {
94 95
95 auto* const thread_owner_process = current_thread->GetOwnerProcess(); 96 auto* const thread_owner_process = current_thread->GetOwnerProcess();
96 if (previous_process != thread_owner_process) { 97 if (previous_process != thread_owner_process) {
97 Core::System::GetInstance().Kernel().MakeCurrentProcess(thread_owner_process); 98 system.Kernel().MakeCurrentProcess(thread_owner_process);
98 SetCurrentPageTable(&Core::CurrentProcess()->VMManager().page_table); 99 SetCurrentPageTable(&thread_owner_process->VMManager().page_table);
99 } 100 }
100 101
101 cpu_core.LoadContext(new_thread->GetContext()); 102 cpu_core.LoadContext(new_thread->GetContext());
@@ -111,7 +112,7 @@ void Scheduler::SwitchContext(Thread* new_thread) {
111 112
112void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { 113void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
113 const u64 prev_switch_ticks = last_context_switch_time; 114 const u64 prev_switch_ticks = last_context_switch_time;
114 const u64 most_recent_switch_ticks = Core::System::GetInstance().CoreTiming().GetTicks(); 115 const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks();
115 const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; 116 const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
116 117
117 if (thread != nullptr) { 118 if (thread != nullptr) {
@@ -223,8 +224,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
223 // Take the first non-nullptr one 224 // Take the first non-nullptr one
224 for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) { 225 for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
225 const auto res = 226 const auto res =
226 Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread( 227 system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
227 core, priority);
228 228
229 // If scheduler provides a suggested thread 229 // If scheduler provides a suggested thread
230 if (res != nullptr) { 230 if (res != nullptr) {