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authorGravatar Zach Hilman2019-10-22 15:47:31 -0400
committerGravatar Zach Hilman2019-10-22 15:47:38 -0400
commitbb207fe27adcaa0d4c00b1962a519195ff4fc200 (patch)
tree1c1c24752586b2ad54b471b1220cef420f383558 /src/core/hle/kernel/process.cpp
parentMerge pull request #3001 from bunnei/fix-clang-error (diff)
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savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
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