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| author | 2019-05-19 02:39:00 -0400 | |
|---|---|---|
| committer | 2019-05-19 02:46:44 -0400 | |
| commit | 683c4e523f55cef1f22263010f2c26ed0e277af1 (patch) | |
| tree | 4d91452c88af708cc993952aad8b924885570aa2 /src/core/hle/kernel/process.cpp | |
| parent | gl_shader_disk_cache: Make variable non-const in decompiled entry case (diff) | |
| download | yuzu-683c4e523f55cef1f22263010f2c26ed0e277af1.tar.gz yuzu-683c4e523f55cef1f22263010f2c26ed0e277af1.tar.xz yuzu-683c4e523f55cef1f22263010f2c26ed0e277af1.zip | |
gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry()
We don't need to load the code into a vector and then construct a string
over the data. We can just create a string with the necessary size ahead
of time, and read the data directly into it, getting rid of an
unnecessary heap allocation.
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
0 files changed, 0 insertions, 0 deletions