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authorGravatar bunnei2020-03-04 20:37:51 -0500
committerGravatar GitHub2020-03-04 20:37:51 -0500
commit1e84d22275e92cee7b243bf4329a53380ce14f3c (patch)
treeee9cd2105f8802f81744f17154e767aa518ce867 /src/core/hle/kernel/process.cpp
parentMerge pull request #3455 from ReinUsesLisp/attr-scaled (diff)
parentcore: hle: Implement separate A32/A64 SVC interfaces. (diff)
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Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
-rw-r--r--src/core/hle/kernel/process.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index 2fcb7326c..edc414d69 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -42,7 +42,8 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) {
42 42
43 // Register 1 must be a handle to the main thread 43 // Register 1 must be a handle to the main thread
44 const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap(); 44 const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
45 thread->GetContext().cpu_registers[1] = thread_handle; 45 thread->GetContext32().cpu_registers[1] = thread_handle;
46 thread->GetContext64().cpu_registers[1] = thread_handle;
46 47
47 // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires 48 // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
48 thread->ResumeFromWait(); 49 thread->ResumeFromWait();