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| author | 2020-03-04 20:37:51 -0500 | |
|---|---|---|
| committer | 2020-03-04 20:37:51 -0500 | |
| commit | 1e84d22275e92cee7b243bf4329a53380ce14f3c (patch) | |
| tree | ee9cd2105f8802f81744f17154e767aa518ce867 /src/core/hle/kernel/process.cpp | |
| parent | Merge pull request #3455 from ReinUsesLisp/attr-scaled (diff) | |
| parent | core: hle: Implement separate A32/A64 SVC interfaces. (diff) | |
| download | yuzu-1e84d22275e92cee7b243bf4329a53380ce14f3c.tar.gz yuzu-1e84d22275e92cee7b243bf4329a53380ce14f3c.tar.xz yuzu-1e84d22275e92cee7b243bf4329a53380ce14f3c.zip | |
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
Diffstat (limited to 'src/core/hle/kernel/process.cpp')
| -rw-r--r-- | src/core/hle/kernel/process.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp index 2fcb7326c..edc414d69 100644 --- a/src/core/hle/kernel/process.cpp +++ b/src/core/hle/kernel/process.cpp | |||
| @@ -42,7 +42,8 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) { | |||
| 42 | 42 | ||
| 43 | // Register 1 must be a handle to the main thread | 43 | // Register 1 must be a handle to the main thread |
| 44 | const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap(); | 44 | const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap(); |
| 45 | thread->GetContext().cpu_registers[1] = thread_handle; | 45 | thread->GetContext32().cpu_registers[1] = thread_handle; |
| 46 | thread->GetContext64().cpu_registers[1] = thread_handle; | ||
| 46 | 47 | ||
| 47 | // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires | 48 | // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires |
| 48 | thread->ResumeFromWait(); | 49 | thread->ResumeFromWait(); |