summaryrefslogtreecommitdiff
path: root/src/core/hle/kernel/mutex.cpp
diff options
context:
space:
mode:
authorGravatar Yuri Kunde Schlesner2015-02-01 00:14:40 -0200
committerGravatar Yuri Kunde Schlesner2015-02-02 15:37:09 -0200
commit88a4a808c688eeabb136e9b45223a0e9c95896bc (patch)
treec4181a69ff882e1af1b7d65bf3596a6cb3dd88b9 /src/core/hle/kernel/mutex.cpp
parentKernel: Make WaitObjects share ownership of Threads waiting on them (diff)
downloadyuzu-88a4a808c688eeabb136e9b45223a0e9c95896bc.tar.gz
yuzu-88a4a808c688eeabb136e9b45223a0e9c95896bc.tar.xz
yuzu-88a4a808c688eeabb136e9b45223a0e9c95896bc.zip
Kernel: Stop creating useless Handles during object creation
They're finally unnecessary, and will stop cluttering the application's handle table.
Diffstat (limited to 'src/core/hle/kernel/mutex.cpp')
-rw-r--r--src/core/hle/kernel/mutex.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 7c634f9bd..9f7166ca4 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -41,10 +41,8 @@ void ReleaseThreadMutexes(Thread* thread) {
41Mutex::Mutex() {} 41Mutex::Mutex() {}
42Mutex::~Mutex() {} 42Mutex::~Mutex() {}
43 43
44ResultVal<SharedPtr<Mutex>> Mutex::Create(bool initial_locked, std::string name) { 44SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
45 SharedPtr<Mutex> mutex(new Mutex); 45 SharedPtr<Mutex> mutex(new Mutex);
46 // TOOD(yuriks): Don't create Handle (see Thread::Create())
47 CASCADE_RESULT(auto unused, Kernel::g_handle_table.Create(mutex));
48 46
49 mutex->initial_locked = initial_locked; 47 mutex->initial_locked = initial_locked;
50 mutex->locked = false; 48 mutex->locked = false;
@@ -55,7 +53,7 @@ ResultVal<SharedPtr<Mutex>> Mutex::Create(bool initial_locked, std::string name)
55 if (initial_locked) 53 if (initial_locked)
56 mutex->Acquire(); 54 mutex->Acquire();
57 55
58 return MakeResult<SharedPtr<Mutex>>(mutex); 56 return mutex;
59} 57}
60 58
61bool Mutex::ShouldWait() { 59bool Mutex::ShouldWait() {