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authorGravatar Subv2014-12-16 00:33:41 -0500
committerGravatar Subv2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/hle/kernel/kernel.h
parentMerge pull request #293 from lioncash/sops (diff)
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Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/hle/kernel/kernel.h')
-rw-r--r--src/core/hle/kernel/kernel.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 7e0f15c84..7123485be 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -151,6 +151,12 @@ private:
151extern ObjectPool g_object_pool; 151extern ObjectPool g_object_pool;
152extern Handle g_main_thread; 152extern Handle g_main_thread;
153 153
154/// The ID code of the currently running game
155/// TODO(Subv): This variable should not be here,
156/// we need a way to store information about the currently loaded application
157/// for later query during runtime, maybe using the LDR service?
158extern u64 g_program_id;
159
154/// Initialize the kernel 160/// Initialize the kernel
155void Init(); 161void Init();
156 162