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authorGravatar Subv2014-12-16 00:33:41 -0500
committerGravatar Subv2014-12-17 19:21:38 -0500
commitea9ce0fba776eef8f9e4f3a86e71256091732a14 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/hle/kernel/kernel.cpp
parentMerge pull request #293 from lioncash/sops (diff)
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Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
-rw-r--r--src/core/hle/kernel/kernel.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 929422b36..6a690e915 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -14,6 +14,7 @@ namespace Kernel {
14 14
15Handle g_main_thread = 0; 15Handle g_main_thread = 0;
16ObjectPool g_object_pool; 16ObjectPool g_object_pool;
17u64 g_program_id = 0;
17 18
18ObjectPool::ObjectPool() { 19ObjectPool::ObjectPool() {
19 next_id = INITIAL_NEXT_ID; 20 next_id = INITIAL_NEXT_ID;