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authorGravatar David Marcec2019-01-03 20:32:47 +1100
committerGravatar David Marcec2019-01-03 20:32:47 +1100
commit5af0340066737e17f4c2f887e051624f28e03d82 (patch)
tree9c0fd822c7e17810de75232770668e5621865f1a /src/core/hle/kernel/kernel.cpp
parentMerge pull request #1976 from lioncash/display (diff)
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Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
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