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| author | 2019-01-03 20:32:47 +1100 | |
|---|---|---|
| committer | 2019-01-03 20:32:47 +1100 | |
| commit | 5af0340066737e17f4c2f887e051624f28e03d82 (patch) | |
| tree | 9c0fd822c7e17810de75232770668e5621865f1a /src/core/hle/kernel/kernel.cpp | |
| parent | Merge pull request #1976 from lioncash/display (diff) | |
| download | yuzu-5af0340066737e17f4c2f887e051624f28e03d82.tar.gz yuzu-5af0340066737e17f4c2f887e051624f28e03d82.tar.xz yuzu-5af0340066737e17f4c2f887e051624f28e03d82.zip | |
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
0 files changed, 0 insertions, 0 deletions