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authorGravatar Yuri Kunde Schlesner2015-01-13 23:55:56 -0200
committerGravatar Yuri Kunde Schlesner2015-01-14 05:20:12 -0200
commit5961a2852dc2b603a896afd9b38b0ded26503849 (patch)
tree124f746b6cb1fefc7ac1a29de7bdb42d92a74b59 /src/core/hle/kernel/kernel.cpp
parentGPU: Fire GPU interrupts at the correct places. (diff)
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GSP: Update framebuffer info on all interrupts
Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
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