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authorGravatar ReinUsesLisp2019-11-06 04:32:43 -0300
committerGravatar ReinUsesLisp2019-11-22 21:28:47 -0300
commit32c1bc6a67820f9df21c8f64f4df078b015aa7da (patch)
tree141df885726a01fbd7d999d6ee314b4d11c8ce56 /src/core/hle/kernel/kernel.cpp
parentMerge pull request #3142 from ReinUsesLisp/depbar-log (diff)
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shader/texture: Deduce texture buffers from locker
Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded.
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