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authorGravatar Lioncash2018-08-28 11:20:39 -0400
committerGravatar Lioncash2018-08-28 11:20:41 -0400
commit2e7dc4cac9cd2b446220f034006e1d65dede471f (patch)
tree4f5a70cf5e994e0b4746aac02e27eec8f1298a7b /src/core/hle/kernel/kernel.cpp
parentMerge pull request #1165 from bunnei/shader-cache (diff)
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gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Given std::vector is a type with a non-trivial destructor, this variable cannot be optimized away by the compiler, even if unused. Because of that, something that was intended to be fairly lightweight, was actually allocating 32KB and deallocating it at the end of the function.
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