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| author | 2023-02-08 19:34:39 -0500 | |
|---|---|---|
| committer | 2023-02-08 19:34:39 -0500 | |
| commit | 04139cb3edeb4b596e89c98435afd19ed6be85fb (patch) | |
| tree | a74895a4699918ff0103ea60be70e4e52e9c2cce /src/core/hle/kernel/kernel.cpp | |
| parent | Merge pull request #9747 from german77/SetSupportedNpadIdTypes (diff) | |
| download | yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.tar.gz yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.tar.xz yuzu-04139cb3edeb4b596e89c98435afd19ed6be85fb.zip | |
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
Diffstat (limited to 'src/core/hle/kernel/kernel.cpp')
0 files changed, 0 insertions, 0 deletions