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authorGravatar bunnei2021-05-07 23:30:17 -0700
committerGravatar GitHub2021-05-07 23:30:17 -0700
commitfaa067f175cbf5e916ed75776817f0046e6731c4 (patch)
tree8ab02a72a6e4d6578848c8da2c02af02684aeec7 /src/core/hle/kernel/init
parentMerge pull request #6287 from lioncash/ldr-copy (diff)
parenthle: kernel: KPageTable: CanContain should not be constexpr. (diff)
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Merge pull request #6266 from bunnei/kautoobject-refactor
Kernel Rework: Migrate kernel objects to KAutoObject
Diffstat (limited to 'src/core/hle/kernel/init')
-rw-r--r--src/core/hle/kernel/init/init_slab_setup.cpp192
-rw-r--r--src/core/hle/kernel/init/init_slab_setup.h43
2 files changed, 235 insertions, 0 deletions
diff --git a/src/core/hle/kernel/init/init_slab_setup.cpp b/src/core/hle/kernel/init/init_slab_setup.cpp
new file mode 100644
index 000000000..69ae405e6
--- /dev/null
+++ b/src/core/hle/kernel/init/init_slab_setup.cpp
@@ -0,0 +1,192 @@
1// Copyright 2021 yuzu emulator team
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "common/alignment.h"
6#include "common/assert.h"
7#include "common/common_funcs.h"
8#include "common/common_types.h"
9#include "core/core.h"
10#include "core/hardware_properties.h"
11#include "core/hle/kernel/init/init_slab_setup.h"
12#include "core/hle/kernel/k_event.h"
13#include "core/hle/kernel/k_memory_layout.h"
14#include "core/hle/kernel/k_memory_manager.h"
15#include "core/hle/kernel/k_port.h"
16#include "core/hle/kernel/k_process.h"
17#include "core/hle/kernel/k_resource_limit.h"
18#include "core/hle/kernel/k_session.h"
19#include "core/hle/kernel/k_shared_memory.h"
20#include "core/hle/kernel/k_system_control.h"
21#include "core/hle/kernel/k_thread.h"
22#include "core/hle/kernel/k_transfer_memory.h"
23#include "core/hle/kernel/memory_types.h"
24#include "core/memory.h"
25
26namespace Kernel::Init {
27
28#define SLAB_COUNT(CLASS) kernel.SlabResourceCounts().num_##CLASS
29
30#define FOREACH_SLAB_TYPE(HANDLER, ...) \
31 HANDLER(KProcess, (SLAB_COUNT(KProcess)), ##__VA_ARGS__) \
32 HANDLER(KThread, (SLAB_COUNT(KThread)), ##__VA_ARGS__) \
33 HANDLER(KEvent, (SLAB_COUNT(KEvent)), ##__VA_ARGS__) \
34 HANDLER(KPort, (SLAB_COUNT(KPort)), ##__VA_ARGS__) \
35 HANDLER(KSharedMemory, (SLAB_COUNT(KSharedMemory)), ##__VA_ARGS__) \
36 HANDLER(KTransferMemory, (SLAB_COUNT(KTransferMemory)), ##__VA_ARGS__) \
37 HANDLER(KSession, (SLAB_COUNT(KSession)), ##__VA_ARGS__) \
38 HANDLER(KResourceLimit, (SLAB_COUNT(KResourceLimit)), ##__VA_ARGS__)
39
40namespace {
41
42#define DEFINE_SLAB_TYPE_ENUM_MEMBER(NAME, COUNT, ...) KSlabType_##NAME,
43
44enum KSlabType : u32 {
45 FOREACH_SLAB_TYPE(DEFINE_SLAB_TYPE_ENUM_MEMBER) KSlabType_Count,
46};
47
48#undef DEFINE_SLAB_TYPE_ENUM_MEMBER
49
50// Constexpr counts.
51constexpr size_t SlabCountKProcess = 80;
52constexpr size_t SlabCountKThread = 800;
53constexpr size_t SlabCountKEvent = 700;
54constexpr size_t SlabCountKInterruptEvent = 100;
55constexpr size_t SlabCountKPort = 256 + 0x20; // Extra 0x20 ports over Nintendo for homebrew.
56constexpr size_t SlabCountKSharedMemory = 80;
57constexpr size_t SlabCountKTransferMemory = 200;
58constexpr size_t SlabCountKCodeMemory = 10;
59constexpr size_t SlabCountKDeviceAddressSpace = 300;
60constexpr size_t SlabCountKSession = 933;
61constexpr size_t SlabCountKLightSession = 100;
62constexpr size_t SlabCountKObjectName = 7;
63constexpr size_t SlabCountKResourceLimit = 5;
64constexpr size_t SlabCountKDebug = Core::Hardware::NUM_CPU_CORES;
65constexpr size_t SlabCountKAlpha = 1;
66constexpr size_t SlabCountKBeta = 6;
67
68constexpr size_t SlabCountExtraKThread = 160;
69
70template <typename T>
71VAddr InitializeSlabHeap(Core::System& system, KMemoryLayout& memory_layout, VAddr address,
72 size_t num_objects) {
73 const size_t size = Common::AlignUp(sizeof(T) * num_objects, alignof(void*));
74 VAddr start = Common::AlignUp(address, alignof(T));
75
76 if (size > 0) {
77 const KMemoryRegion* region = memory_layout.FindVirtual(start + size - 1);
78 ASSERT(region != nullptr);
79 ASSERT(region->IsDerivedFrom(KMemoryRegionType_KernelSlab));
80 T::InitializeSlabHeap(system.Kernel(), system.Memory().GetKernelBuffer(start, size), size);
81 }
82
83 return start + size;
84}
85
86} // namespace
87
88KSlabResourceCounts KSlabResourceCounts::CreateDefault() {
89 return {
90 .num_KProcess = SlabCountKProcess,
91 .num_KThread = SlabCountKThread,
92 .num_KEvent = SlabCountKEvent,
93 .num_KInterruptEvent = SlabCountKInterruptEvent,
94 .num_KPort = SlabCountKPort,
95 .num_KSharedMemory = SlabCountKSharedMemory,
96 .num_KTransferMemory = SlabCountKTransferMemory,
97 .num_KCodeMemory = SlabCountKCodeMemory,
98 .num_KDeviceAddressSpace = SlabCountKDeviceAddressSpace,
99 .num_KSession = SlabCountKSession,
100 .num_KLightSession = SlabCountKLightSession,
101 .num_KObjectName = SlabCountKObjectName,
102 .num_KResourceLimit = SlabCountKResourceLimit,
103 .num_KDebug = SlabCountKDebug,
104 .num_KAlpha = SlabCountKAlpha,
105 .num_KBeta = SlabCountKBeta,
106 };
107}
108
109void InitializeSlabResourceCounts(KernelCore& kernel) {
110 kernel.SlabResourceCounts() = KSlabResourceCounts::CreateDefault();
111 if (KSystemControl::Init::ShouldIncreaseThreadResourceLimit()) {
112 kernel.SlabResourceCounts().num_KThread += SlabCountExtraKThread;
113 }
114}
115
116size_t CalculateTotalSlabHeapSize(const KernelCore& kernel) {
117 size_t size = 0;
118
119#define ADD_SLAB_SIZE(NAME, COUNT, ...) \
120 { \
121 size += alignof(NAME); \
122 size += Common::AlignUp(sizeof(NAME) * (COUNT), alignof(void*)); \
123 };
124
125 // Add the size required for each slab.
126 FOREACH_SLAB_TYPE(ADD_SLAB_SIZE)
127
128#undef ADD_SLAB_SIZE
129
130 // Add the reserved size.
131 size += KernelSlabHeapGapsSize;
132
133 return size;
134}
135
136void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout) {
137 auto& kernel = system.Kernel();
138
139 // Get the start of the slab region, since that's where we'll be working.
140 VAddr address = memory_layout.GetSlabRegionAddress();
141
142 // Initialize slab type array to be in sorted order.
143 std::array<KSlabType, KSlabType_Count> slab_types;
144 for (size_t i = 0; i < slab_types.size(); i++) {
145 slab_types[i] = static_cast<KSlabType>(i);
146 }
147
148 // N shuffles the slab type array with the following simple algorithm.
149 for (size_t i = 0; i < slab_types.size(); i++) {
150 const size_t rnd = KSystemControl::GenerateRandomRange(0, slab_types.size() - 1);
151 std::swap(slab_types[i], slab_types[rnd]);
152 }
153
154 // Create an array to represent the gaps between the slabs.
155 const size_t total_gap_size = KernelSlabHeapGapsSize;
156 std::array<size_t, slab_types.size()> slab_gaps;
157 for (size_t i = 0; i < slab_gaps.size(); i++) {
158 // Note: This is an off-by-one error from Nintendo's intention, because GenerateRandomRange
159 // is inclusive. However, Nintendo also has the off-by-one error, and it's "harmless", so we
160 // will include it ourselves.
161 slab_gaps[i] = KSystemControl::GenerateRandomRange(0, total_gap_size);
162 }
163
164 // Sort the array, so that we can treat differences between values as offsets to the starts of
165 // slabs.
166 for (size_t i = 1; i < slab_gaps.size(); i++) {
167 for (size_t j = i; j > 0 && slab_gaps[j - 1] > slab_gaps[j]; j--) {
168 std::swap(slab_gaps[j], slab_gaps[j - 1]);
169 }
170 }
171
172 for (size_t i = 0; i < slab_types.size(); i++) {
173 // Add the random gap to the address.
174 address += (i == 0) ? slab_gaps[0] : slab_gaps[i] - slab_gaps[i - 1];
175
176#define INITIALIZE_SLAB_HEAP(NAME, COUNT, ...) \
177 case KSlabType_##NAME: \
178 address = InitializeSlabHeap<NAME>(system, memory_layout, address, COUNT); \
179 break;
180
181 // Initialize the slabheap.
182 switch (slab_types[i]) {
183 // For each of the slab types, we want to initialize that heap.
184 FOREACH_SLAB_TYPE(INITIALIZE_SLAB_HEAP)
185 // If we somehow get an invalid type, abort.
186 default:
187 UNREACHABLE();
188 }
189 }
190}
191
192} // namespace Kernel::Init
diff --git a/src/core/hle/kernel/init/init_slab_setup.h b/src/core/hle/kernel/init/init_slab_setup.h
new file mode 100644
index 000000000..a8f7e0918
--- /dev/null
+++ b/src/core/hle/kernel/init/init_slab_setup.h
@@ -0,0 +1,43 @@
1// Copyright 2021 yuzu emulator team
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7namespace Core {
8class System;
9} // namespace Core
10
11namespace Kernel {
12class KernelCore;
13class KMemoryLayout;
14} // namespace Kernel
15
16namespace Kernel::Init {
17
18struct KSlabResourceCounts {
19 static KSlabResourceCounts CreateDefault();
20
21 size_t num_KProcess;
22 size_t num_KThread;
23 size_t num_KEvent;
24 size_t num_KInterruptEvent;
25 size_t num_KPort;
26 size_t num_KSharedMemory;
27 size_t num_KTransferMemory;
28 size_t num_KCodeMemory;
29 size_t num_KDeviceAddressSpace;
30 size_t num_KSession;
31 size_t num_KLightSession;
32 size_t num_KObjectName;
33 size_t num_KResourceLimit;
34 size_t num_KDebug;
35 size_t num_KAlpha;
36 size_t num_KBeta;
37};
38
39void InitializeSlabResourceCounts(KernelCore& kernel);
40size_t CalculateTotalSlabHeapSize(const KernelCore& kernel);
41void InitializeSlabHeaps(Core::System& system, KMemoryLayout& memory_layout);
42
43} // namespace Kernel::Init