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authorGravatar Narr the Reg2023-02-16 19:39:51 -0600
committerGravatar german772023-02-25 22:20:32 -0600
commit60688bf0d5fa6daf40ccd10af82386bc2d32f1fa (patch)
tree242cb7de7a65be1337f61c4bcdd8dfca79b0ecfa /src/core/hid
parentMerge pull request #9848 from german77/metroid_motion (diff)
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yuzu: config: Remove player 8 and 9 from config file
Diffstat (limited to 'src/core/hid')
-rw-r--r--src/core/hid/emulated_controller.cpp78
-rw-r--r--src/core/hid/emulated_controller.h7
-rw-r--r--src/core/hid/hid_types.h26
3 files changed, 98 insertions, 13 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index a29c9a6f8..9f0ceca49 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,7 +82,12 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
82} 82}
83 83
84void EmulatedController::ReloadFromSettings() { 84void EmulatedController::ReloadFromSettings() {
85 const auto player_index = NpadIdTypeToIndex(npad_id_type); 85 if (npad_id_type == NpadIdType::Other) {
86 ReloadDebugPadFromSettings();
87 return;
88 }
89
90 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
86 const auto& player = Settings::values.players.GetValue()[player_index]; 91 const auto& player = Settings::values.players.GetValue()[player_index];
87 92
88 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 93 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -111,13 +116,21 @@ void EmulatedController::ReloadFromSettings() {
111 116
112 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); 117 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
113 118
114 // Other or debug controller should always be a pro controller 119 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
115 if (npad_id_type != NpadIdType::Other) { 120 original_npad_type = npad_type;
116 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); 121
117 original_npad_type = npad_type; 122 // Player 1 shares config with handheld. Disable controller when handheld is selected
118 } else { 123 if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
119 SetNpadStyleIndex(NpadStyleIndex::ProController); 124 Disconnect();
120 original_npad_type = npad_type; 125 ReloadInput();
126 return;
127 }
128
129 // Handheld shares config with player 1. Disable controller when handheld isn't selected
130 if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
131 Disconnect();
132 ReloadInput();
133 return;
121 } 134 }
122 135
123 Disconnect(); 136 Disconnect();
@@ -128,6 +141,33 @@ void EmulatedController::ReloadFromSettings() {
128 ReloadInput(); 141 ReloadInput();
129} 142}
130 143
144void EmulatedController::ReloadDebugPadFromSettings() {
145 for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
146 button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
147 }
148 for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
149 stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
150 }
151 for (std::size_t index = 0; index < motion_params.size(); ++index) {
152 motion_params[index] = {};
153 }
154
155 controller.color_values = {};
156 controller.colors_state.fullkey = {};
157 controller.colors_state.left = {};
158 controller.colors_state.right = {};
159 ring_params[0] = {};
160 SetNpadStyleIndex(NpadStyleIndex::ProController);
161 original_npad_type = npad_type;
162
163 Disconnect();
164 if (Settings::values.debug_pad_enabled) {
165 Connect();
166 }
167
168 ReloadInput();
169}
170
131void EmulatedController::LoadDevices() { 171void EmulatedController::LoadDevices() {
132 // TODO(german77): Use more buttons to detect the correct device 172 // TODO(german77): Use more buttons to detect the correct device
133 const auto left_joycon = button_params[Settings::NativeButton::DRight]; 173 const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -560,9 +600,23 @@ bool EmulatedController::IsConfiguring() const {
560} 600}
561 601
562void EmulatedController::SaveCurrentConfig() { 602void EmulatedController::SaveCurrentConfig() {
563 const auto player_index = NpadIdTypeToIndex(npad_id_type); 603 // Other can't alter the config from here
604 if (npad_id_type == NpadIdType::Other) {
605 return;
606 }
607
608 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
564 auto& player = Settings::values.players.GetValue()[player_index]; 609 auto& player = Settings::values.players.GetValue()[player_index];
565 player.connected = is_connected; 610
611 // Only save the connected status when handheld is connected
612 if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
613 player.connected = is_connected;
614 }
615
616 if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
617 player.connected = is_connected;
618 }
619
566 player.controller_type = MapNPadToSettingsType(npad_type); 620 player.controller_type = MapNPadToSettingsType(npad_type);
567 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 621 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
568 player.buttons[index] = button_params[index].Serialize(); 622 player.buttons[index] = button_params[index].Serialize();
@@ -1152,7 +1206,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1152 if (!output_devices[device_index]) { 1206 if (!output_devices[device_index]) {
1153 return false; 1207 return false;
1154 } 1208 }
1155 const auto player_index = NpadIdTypeToIndex(npad_id_type); 1209 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
1156 const auto& player = Settings::values.players.GetValue()[player_index]; 1210 const auto& player = Settings::values.players.GetValue()[player_index];
1157 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; 1211 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
1158 1212
@@ -1178,7 +1232,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1178} 1232}
1179 1233
1180bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { 1234bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
1181 const auto player_index = NpadIdTypeToIndex(npad_id_type); 1235 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
1182 const auto& player = Settings::values.players.GetValue()[player_index]; 1236 const auto& player = Settings::values.players.GetValue()[player_index];
1183 1237
1184 if (!player.vibration_enabled) { 1238 if (!player.vibration_enabled) {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index a9da465a2..99572b3bd 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -250,9 +250,14 @@ public:
250 /// Reload all input devices 250 /// Reload all input devices
251 void ReloadInput(); 251 void ReloadInput();
252 252
253 /// Overrides current mapped devices with the stored configuration and reloads all input devices 253 /// Overrides current mapped devices with the stored configuration and reloads all input
254 /// callbacks
254 void ReloadFromSettings(); 255 void ReloadFromSettings();
255 256
257 /// Overrides current mapped debug pad with the stored configuration and reloads all input
258 /// callbacks
259 void ReloadDebugPadFromSettings();
260
256 /// Saves the current mapped configuration 261 /// Saves the current mapped configuration
257 void SaveCurrentConfig(); 262 void SaveCurrentConfig();
258 263
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 6b35f448c..983f0addd 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -690,6 +690,32 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
690 } 690 }
691} 691}
692 692
693/// Converts a NpadIdType to a config array index.
694constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
695 switch (npad_id_type) {
696 case NpadIdType::Player1:
697 return 0;
698 case NpadIdType::Player2:
699 return 1;
700 case NpadIdType::Player3:
701 return 2;
702 case NpadIdType::Player4:
703 return 3;
704 case NpadIdType::Player5:
705 return 4;
706 case NpadIdType::Player6:
707 return 5;
708 case NpadIdType::Player7:
709 return 6;
710 case NpadIdType::Player8:
711 return 7;
712 case NpadIdType::Other:
713 case NpadIdType::Handheld:
714 default:
715 return 0;
716 }
717}
718
693/// Converts an array index to a NpadIdType 719/// Converts an array index to a NpadIdType
694constexpr NpadIdType IndexToNpadIdType(size_t index) { 720constexpr NpadIdType IndexToNpadIdType(size_t index) {
695 switch (index) { 721 switch (index) {