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authorGravatar bunnei2023-02-26 22:18:25 -0800
committerGravatar GitHub2023-02-26 22:18:25 -0800
commit2b4ba9032920c408527985a493467063cf405a2e (patch)
tree0be3e8dfec5f9df92c38e3bba7b632751ad57379 /src/core/hid/emulated_controller.cpp
parentMerge pull request #9849 from ameerj/async-astc (diff)
parentRevert "yuzu: config: Remove player 8 and 9 from config file" (diff)
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Merge pull request #9871 from yuzu-emu/revert-9824-burning-profiles
Revert "yuzu: config: Remove player 8 and 9 from config file"
Diffstat (limited to 'src/core/hid/emulated_controller.cpp')
-rw-r--r--src/core/hid/emulated_controller.cpp78
1 files changed, 12 insertions, 66 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 9f0ceca49..a29c9a6f8 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
82} 82}
83 83
84void EmulatedController::ReloadFromSettings() { 84void EmulatedController::ReloadFromSettings() {
85 if (npad_id_type == NpadIdType::Other) { 85 const auto player_index = NpadIdTypeToIndex(npad_id_type);
86 ReloadDebugPadFromSettings();
87 return;
88 }
89
90 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
91 const auto& player = Settings::values.players.GetValue()[player_index]; 86 const auto& player = Settings::values.players.GetValue()[player_index];
92 87
93 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 88 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
@@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() {
116 111
117 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs); 112 ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
118 113
119 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); 114 // Other or debug controller should always be a pro controller
120 original_npad_type = npad_type; 115 if (npad_id_type != NpadIdType::Other) {
121 116 SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
122 // Player 1 shares config with handheld. Disable controller when handheld is selected 117 original_npad_type = npad_type;
123 if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) { 118 } else {
124 Disconnect(); 119 SetNpadStyleIndex(NpadStyleIndex::ProController);
125 ReloadInput(); 120 original_npad_type = npad_type;
126 return;
127 }
128
129 // Handheld shares config with player 1. Disable controller when handheld isn't selected
130 if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
131 Disconnect();
132 ReloadInput();
133 return;
134 } 121 }
135 122
136 Disconnect(); 123 Disconnect();
@@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() {
141 ReloadInput(); 128 ReloadInput();
142} 129}
143 130
144void EmulatedController::ReloadDebugPadFromSettings() {
145 for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
146 button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
147 }
148 for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
149 stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
150 }
151 for (std::size_t index = 0; index < motion_params.size(); ++index) {
152 motion_params[index] = {};
153 }
154
155 controller.color_values = {};
156 controller.colors_state.fullkey = {};
157 controller.colors_state.left = {};
158 controller.colors_state.right = {};
159 ring_params[0] = {};
160 SetNpadStyleIndex(NpadStyleIndex::ProController);
161 original_npad_type = npad_type;
162
163 Disconnect();
164 if (Settings::values.debug_pad_enabled) {
165 Connect();
166 }
167
168 ReloadInput();
169}
170
171void EmulatedController::LoadDevices() { 131void EmulatedController::LoadDevices() {
172 // TODO(german77): Use more buttons to detect the correct device 132 // TODO(german77): Use more buttons to detect the correct device
173 const auto left_joycon = button_params[Settings::NativeButton::DRight]; 133 const auto left_joycon = button_params[Settings::NativeButton::DRight];
@@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const {
600} 560}
601 561
602void EmulatedController::SaveCurrentConfig() { 562void EmulatedController::SaveCurrentConfig() {
603 // Other can't alter the config from here 563 const auto player_index = NpadIdTypeToIndex(npad_id_type);
604 if (npad_id_type == NpadIdType::Other) {
605 return;
606 }
607
608 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
609 auto& player = Settings::values.players.GetValue()[player_index]; 564 auto& player = Settings::values.players.GetValue()[player_index];
610 565 player.connected = is_connected;
611 // Only save the connected status when handheld is connected
612 if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
613 player.connected = is_connected;
614 }
615
616 if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
617 player.connected = is_connected;
618 }
619
620 player.controller_type = MapNPadToSettingsType(npad_type); 566 player.controller_type = MapNPadToSettingsType(npad_type);
621 for (std::size_t index = 0; index < player.buttons.size(); ++index) { 567 for (std::size_t index = 0; index < player.buttons.size(); ++index) {
622 player.buttons[index] = button_params[index].Serialize(); 568 player.buttons[index] = button_params[index].Serialize();
@@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1206 if (!output_devices[device_index]) { 1152 if (!output_devices[device_index]) {
1207 return false; 1153 return false;
1208 } 1154 }
1209 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); 1155 const auto player_index = NpadIdTypeToIndex(npad_id_type);
1210 const auto& player = Settings::values.players.GetValue()[player_index]; 1156 const auto& player = Settings::values.players.GetValue()[player_index];
1211 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f; 1157 const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
1212 1158
@@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
1232} 1178}
1233 1179
1234bool EmulatedController::IsVibrationEnabled(std::size_t device_index) { 1180bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
1235 const auto player_index = NpadIdTypeToConfigIndex(npad_id_type); 1181 const auto player_index = NpadIdTypeToIndex(npad_id_type);
1236 const auto& player = Settings::values.players.GetValue()[player_index]; 1182 const auto& player = Settings::values.players.GetValue()[player_index];
1237 1183
1238 if (!player.vibration_enabled) { 1184 if (!player.vibration_enabled) {