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| author | 2019-11-06 23:41:32 -0300 | |
|---|---|---|
| committer | 2019-11-07 20:43:31 -0300 | |
| commit | bfa973a62b19e4707d0846027b57a31efe8433d7 (patch) | |
| tree | 95ed02c560e75a06ddfe652ef598adf106e88232 /src/core/hardware_interrupt_manager.cpp | |
| parent | Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx (diff) | |
| download | yuzu-bfa973a62b19e4707d0846027b57a31efe8433d7.tar.gz yuzu-bfa973a62b19e4707d0846027b57a31efe8433d7.tar.xz yuzu-bfa973a62b19e4707d0846027b57a31efe8433d7.zip | |
gl_shader_cache: Fix locker constructors
Properly pass engine when a shader is being constructed from memory.
Diffstat (limited to 'src/core/hardware_interrupt_manager.cpp')
0 files changed, 0 insertions, 0 deletions