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authorGravatar ReinUsesLisp2020-03-12 17:35:46 -0300
committerGravatar ReinUsesLisp2020-03-12 18:11:42 -0300
commitdaae6a323be9d490c66dd27674fff521cceabe61 (patch)
tree938d221636d5a7afc2a2305bb62fe76ae749b68d /src/core/gdbstub/gdbstub.cpp
parentMerge pull request #3494 from ReinUsesLisp/fix-cs-pipeline (diff)
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texture_cache/surface_params: Force depth=1 on 2D textures
Sometimes games will sample a 2D array TIC with a 2D access in the shader. This causes bad interactions with the rest of the texture cache. To emulate what the game wants to do, force a depth=1 on 2D textures (not 2D arrays) and let the texture cache handle the rest.
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
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