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| author | 2018-06-24 10:46:29 +1000 | |
|---|---|---|
| committer | 2018-06-23 20:46:29 -0400 | |
| commit | 838724c588c5343422b1736ba73c4f309feaca00 (patch) | |
| tree | 45fdcc4c4e9d030448dd8ba6ce14eb0c6470db07 /src/core/gdbstub/gdbstub.cpp | |
| parent | Revert "Use Ninja for MSVC AppVeyor builds" (#584) (diff) | |
| download | yuzu-838724c588c5343422b1736ba73c4f309feaca00.tar.gz yuzu-838724c588c5343422b1736ba73c4f309feaca00.tar.xz yuzu-838724c588c5343422b1736ba73c4f309feaca00.zip | |
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
Diffstat (limited to 'src/core/gdbstub/gdbstub.cpp')
0 files changed, 0 insertions, 0 deletions