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authorGravatar bunnei2021-01-20 22:39:01 -0800
committerGravatar GitHub2021-01-20 22:39:01 -0800
commita1335d3d5142f47602e54a51d09ed16d22164271 (patch)
tree91e3d396895e1d915cbaef7a7151d119b43a646e /src/core/frontend
parentMerge pull request #5361 from ReinUsesLisp/vk-shader-comment (diff)
parentAlways initialize keyboard input (diff)
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Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/emu_window.cpp43
-rw-r--r--src/core/frontend/emu_window.h13
-rw-r--r--src/core/frontend/input.h7
3 files changed, 37 insertions, 26 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 8c1193894..ee7a58b1c 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -21,21 +21,18 @@ public:
21 21
22 std::mutex mutex; 22 std::mutex mutex;
23 23
24 bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false 24 Input::TouchStatus status;
25
26 float touch_x = 0.0f; ///< Touchpad X-position
27 float touch_y = 0.0f; ///< Touchpad Y-position
28 25
29private: 26private:
30 class Device : public Input::TouchDevice { 27 class Device : public Input::TouchDevice {
31 public: 28 public:
32 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} 29 explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
33 std::tuple<float, float, bool> GetStatus() const override { 30 Input::TouchStatus GetStatus() const override {
34 if (auto state = touch_state.lock()) { 31 if (auto state = touch_state.lock()) {
35 std::lock_guard guard{state->mutex}; 32 std::lock_guard guard{state->mutex};
36 return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); 33 return state->status;
37 } 34 }
38 return std::make_tuple(0.0f, 0.0f, false); 35 return {};
39 } 36 }
40 37
41 private: 38 private:
@@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
79 return std::make_tuple(new_x, new_y); 76 return std::make_tuple(new_x, new_y);
80} 77}
81 78
82void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { 79void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
83 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) 80 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
84 return; 81 return;
82 }
83 if (id >= touch_state->status.size()) {
84 return;
85 }
85 86
86 std::lock_guard guard{touch_state->mutex}; 87 std::lock_guard guard{touch_state->mutex};
87 touch_state->touch_x = 88 const float x =
88 static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / 89 static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
89 static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); 90 static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
90 touch_state->touch_y = 91 const float y =
91 static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / 92 static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
92 static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); 93 static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
93 94
94 touch_state->touch_pressed = true; 95 touch_state->status[id] = std::make_tuple(x, y, true);
95} 96}
96 97
97void EmuWindow::TouchReleased() { 98void EmuWindow::TouchReleased(std::size_t id) {
99 if (id >= touch_state->status.size()) {
100 return;
101 }
98 std::lock_guard guard{touch_state->mutex}; 102 std::lock_guard guard{touch_state->mutex};
99 touch_state->touch_pressed = false; 103 touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
100 touch_state->touch_x = 0;
101 touch_state->touch_y = 0;
102} 104}
103 105
104void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { 106void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
105 if (!touch_state->touch_pressed) 107 if (id >= touch_state->status.size()) {
108 return;
109 }
110 if (!std::get<2>(touch_state->status[id]))
106 return; 111 return;
107 112
108 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) 113 if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
109 std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); 114 std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
110 115
111 TouchPressed(framebuffer_x, framebuffer_y); 116 TouchPressed(framebuffer_x, framebuffer_y, id);
112} 117}
113 118
114void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { 119void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 276d2b906..2436c6580 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -117,18 +117,23 @@ public:
117 * Signal that a touch pressed event has occurred (e.g. mouse click pressed) 117 * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
118 * @param framebuffer_x Framebuffer x-coordinate that was pressed 118 * @param framebuffer_x Framebuffer x-coordinate that was pressed
119 * @param framebuffer_y Framebuffer y-coordinate that was pressed 119 * @param framebuffer_y Framebuffer y-coordinate that was pressed
120 * @param id Touch event ID
120 */ 121 */
121 void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y); 122 void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
122 123
123 /// Signal that a touch released event has occurred (e.g. mouse click released) 124 /**
124 void TouchReleased(); 125 * Signal that a touch released event has occurred (e.g. mouse click released)
126 * @param id Touch event ID
127 */
128 void TouchReleased(std::size_t id);
125 129
126 /** 130 /**
127 * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) 131 * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
128 * @param framebuffer_x Framebuffer x-coordinate 132 * @param framebuffer_x Framebuffer x-coordinate
129 * @param framebuffer_y Framebuffer y-coordinate 133 * @param framebuffer_y Framebuffer y-coordinate
134 * @param id Touch event ID
130 */ 135 */
131 void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y); 136 void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
132 137
133 /** 138 /**
134 * Returns currently active configuration. 139 * Returns currently active configuration.
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index de51a754e..f014dfea3 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
163using MotionDevice = InputDevice<MotionStatus>; 163using MotionDevice = InputDevice<MotionStatus>;
164 164
165/** 165/**
166 * A touch status is an object that returns a tuple of two floats and a bool. The floats are 166 * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
167 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. 167 * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
168 * pressed.
168 */ 169 */
169using TouchStatus = std::tuple<float, float, bool>; 170using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
170 171
171/** 172/**
172 * A touch device is an input device that returns a touch status object 173 * A touch device is an input device that returns a touch status object