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| author | 2020-10-13 08:10:50 -0400 | |
|---|---|---|
| committer | 2020-10-13 13:16:49 -0400 | |
| commit | 39c8d18feba8eafcd43fbb55e73ae150a1947aad (patch) | |
| tree | 9565ff464bbb9e5a0aa66e6e310098314e88d019 /src/core/frontend | |
| parent | Merge pull request #3929 from FearlessTobi/ticket-keys (diff) | |
| download | yuzu-39c8d18feba8eafcd43fbb55e73ae150a1947aad.tar.gz yuzu-39c8d18feba8eafcd43fbb55e73ae150a1947aad.tar.xz yuzu-39c8d18feba8eafcd43fbb55e73ae150a1947aad.zip | |
core/CMakeLists: Make some warnings errors
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
Diffstat (limited to 'src/core/frontend')
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 10 | ||||
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 6 |
2 files changed, 9 insertions, 7 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index 9a081fbd4..8c1193894 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp | |||
| @@ -84,10 +84,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
| 84 | return; | 84 | return; |
| 85 | 85 | ||
| 86 | std::lock_guard guard{touch_state->mutex}; | 86 | std::lock_guard guard{touch_state->mutex}; |
| 87 | touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / | 87 | touch_state->touch_x = |
| 88 | (framebuffer_layout.screen.right - framebuffer_layout.screen.left); | 88 | static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / |
| 89 | touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / | 89 | static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); |
| 90 | (framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); | 90 | touch_state->touch_y = |
| 91 | static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / | ||
| 92 | static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); | ||
| 91 | 93 | ||
| 92 | touch_state->touch_pressed = true; | 94 | touch_state->touch_pressed = true; |
| 93 | } | 95 | } |
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index c1fbc235b..1acc82497 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp | |||
| @@ -14,8 +14,8 @@ namespace Layout { | |||
| 14 | template <class T> | 14 | template <class T> |
| 15 | static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, | 15 | static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, |
| 16 | float screen_aspect_ratio) { | 16 | float screen_aspect_ratio) { |
| 17 | float scale = std::min(static_cast<float>(window_area.GetWidth()), | 17 | const float scale = std::min(static_cast<float>(window_area.GetWidth()), |
| 18 | window_area.GetHeight() / screen_aspect_ratio); | 18 | static_cast<float>(window_area.GetHeight()) / screen_aspect_ratio); |
| 19 | return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), | 19 | return Common::Rectangle<T>{0, 0, static_cast<T>(std::round(scale)), |
| 20 | static_cast<T>(std::round(scale * screen_aspect_ratio))}; | 20 | static_cast<T>(std::round(scale * screen_aspect_ratio))}; |
| 21 | } | 21 | } |
| @@ -27,7 +27,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { | |||
| 27 | // so just calculate them both even if the other isn't showing. | 27 | // so just calculate them both even if the other isn't showing. |
| 28 | FramebufferLayout res{width, height, false, {}}; | 28 | FramebufferLayout res{width, height, false, {}}; |
| 29 | 29 | ||
| 30 | const float window_aspect_ratio = static_cast<float>(height) / width; | 30 | const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); |
| 31 | const float emulation_aspect_ratio = EmulationAspectRatio( | 31 | const float emulation_aspect_ratio = EmulationAspectRatio( |
| 32 | static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio); | 32 | static_cast<AspectRatio>(Settings::values.aspect_ratio.GetValue()), window_aspect_ratio); |
| 33 | 33 | ||