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authorGravatar Rodrigo Locatti2019-06-04 21:35:56 -0300
committerGravatar GitHub2019-06-04 21:35:56 -0300
commit2ba4aa8a3b5a646e90e3e5437c2c711179c5d849 (patch)
treea738457c959e6b720bd270e228e69b9916544526 /src/core/frontend
parentMerge pull request #2525 from FearlessTobi/remove-unused-settings (diff)
parentyuzu/bootmanager: Log out screenshot destination path (diff)
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Merge pull request #2529 from lioncash/boot
yuzu/bootmanager: Minor interface tidying
Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/framebuffer_layout.cpp13
-rw-r--r--src/core/frontend/framebuffer_layout.h21
2 files changed, 21 insertions, 13 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index a1357179f..d6d2cf3f0 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
20 static_cast<T>(std::round(scale * screen_aspect_ratio))}; 20 static_cast<T>(std::round(scale * screen_aspect_ratio))};
21} 21}
22 22
23FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { 23FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
24 ASSERT(width > 0); 24 ASSERT(width > 0);
25 ASSERT(height > 0); 25 ASSERT(height > 0);
26 // The drawing code needs at least somewhat valid values for both screens 26 // The drawing code needs at least somewhat valid values for both screens
@@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
29 29
30 const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / 30 const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
31 ScreenUndocked::Width}; 31 ScreenUndocked::Width};
32 Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; 32 const auto window_aspect_ratio = static_cast<float>(height) / width;
33 Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
34 33
35 float window_aspect_ratio = static_cast<float>(height) / width; 34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
36 36
37 if (window_aspect_ratio < emulation_aspect_ratio) { 37 if (window_aspect_ratio < emulation_aspect_ratio) {
38 screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); 38 screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
39 } else { 39 } else {
40 screen = screen.TranslateY((height - screen.GetHeight()) / 2); 40 screen = screen.TranslateY((height - screen.GetHeight()) / 2);
41 } 41 }
42
42 res.screen = screen; 43 res.screen = screen;
43 return res; 44 return res;
44} 45}
45 46
46FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { 47FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
47 int width, height; 48 u32 width, height;
48 49
49 if (Settings::values.use_docked_mode) { 50 if (Settings::values.use_docked_mode) {
50 width = ScreenDocked::WidthDocked * res_scale; 51 width = ScreenDocked::WidthDocked * res_scale;
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index c2c63d08c..d2370adde 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -8,15 +8,22 @@
8 8
9namespace Layout { 9namespace Layout {
10 10
11enum ScreenUndocked : unsigned { Width = 1280, Height = 720 }; 11enum ScreenUndocked : u32 {
12enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 }; 12 Width = 1280,
13 Height = 720,
14};
15
16enum ScreenDocked : u32 {
17 WidthDocked = 1920,
18 HeightDocked = 1080,
19};
13 20
14/// Describes the layout of the window framebuffer 21/// Describes the layout of the window framebuffer
15struct FramebufferLayout { 22struct FramebufferLayout {
16 unsigned width{ScreenUndocked::Width}; 23 u32 width{ScreenUndocked::Width};
17 unsigned height{ScreenUndocked::Height}; 24 u32 height{ScreenUndocked::Height};
18 25
19 Common::Rectangle<unsigned> screen; 26 Common::Rectangle<u32> screen;
20 27
21 /** 28 /**
22 * Returns the ration of pixel size of the screen, compared to the native size of the undocked 29 * Returns the ration of pixel size of the screen, compared to the native size of the undocked
@@ -33,12 +40,12 @@ struct FramebufferLayout {
33 * @param height Window framebuffer height in pixels 40 * @param height Window framebuffer height in pixels
34 * @return Newly created FramebufferLayout object with default screen regions initialized 41 * @return Newly created FramebufferLayout object with default screen regions initialized
35 */ 42 */
36FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height); 43FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
37 44
38/** 45/**
39 * Convenience method to get frame layout by resolution scale 46 * Convenience method to get frame layout by resolution scale
40 * @param res_scale resolution scale factor 47 * @param res_scale resolution scale factor
41 */ 48 */
42FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale); 49FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
43 50
44} // namespace Layout 51} // namespace Layout