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authorGravatar Levi2021-01-10 22:09:56 -0700
committerGravatar Levi2021-01-10 22:09:56 -0700
commit7a3c884e39fccfbb498b855080bffabc9ce2e7f1 (patch)
tree5056f9406dec188439cb0deb87603498243a9412 /src/core/frontend/input.h
parentMore forgetting... duh (diff)
parentMerge pull request #5229 from Morph1984/fullscreen-opt (diff)
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Merge remote-tracking branch 'upstream/master' into int-flags
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r--src/core/frontend/input.h23
1 files changed, 20 insertions, 3 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 9da0d2829..de51a754e 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -30,7 +30,12 @@ public:
30 virtual StatusType GetStatus() const { 30 virtual StatusType GetStatus() const {
31 return {}; 31 return {};
32 } 32 }
33 virtual bool GetAnalogDirectionStatus(AnalogDirection direction) const { 33 virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
34 return {};
35 }
36 virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low,
37 [[maybe_unused]] f32 amp_high,
38 [[maybe_unused]] f32 freq_high) const {
34 return {}; 39 return {};
35 } 40 }
36}; 41};
@@ -119,6 +124,13 @@ using ButtonDevice = InputDevice<bool>;
119using AnalogDevice = InputDevice<std::tuple<float, float>>; 124using AnalogDevice = InputDevice<std::tuple<float, float>>;
120 125
121/** 126/**
127 * A vibration device is an input device that returns an unsigned byte as status.
128 * It represents whether the vibration device supports vibration or not.
129 * If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
130 */
131using VibrationDevice = InputDevice<u8>;
132
133/**
122 * A motion status is an object that returns a tuple of accelerometer state vector, 134 * A motion status is an object that returns a tuple of accelerometer state vector,
123 * gyroscope state vector, rotation state vector and orientation state matrix. 135 * gyroscope state vector, rotation state vector and orientation state matrix.
124 * 136 *
@@ -151,10 +163,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
151using MotionDevice = InputDevice<MotionStatus>; 163using MotionDevice = InputDevice<MotionStatus>;
152 164
153/** 165/**
154 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are 166 * A touch status is an object that returns a tuple of two floats and a bool. The floats are
155 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed. 167 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
156 */ 168 */
157using TouchDevice = InputDevice<std::tuple<float, float, bool>>; 169using TouchStatus = std::tuple<float, float, bool>;
170
171/**
172 * A touch device is an input device that returns a touch status object
173 */
174using TouchDevice = InputDevice<TouchStatus>;
158 175
159/** 176/**
160 * A mouse device is an input device that returns a tuple of two floats and four ints. 177 * A mouse device is an input device that returns a tuple of two floats and four ints.