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authorGravatar bunnei2017-08-29 11:29:10 -0400
committerGravatar GitHub2017-08-29 11:29:10 -0400
commit75cd28a7cc1c73e1be1fc72d4b86b267cbb79081 (patch)
tree18f3e7e5b864511da54d847e645dd23a69033924 /src/core/frontend/input.h
parentMerge pull request #2905 from danzel/fix-2902 (diff)
parentEmuWindow: refactor touch input into a TouchDevice (diff)
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Merge pull request #2899 from wwylele/touch-refactor
Refactor touch input into a TouchDevice
Diffstat (limited to 'src/core/frontend/input.h')
-rw-r--r--src/core/frontend/input.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 5916a901d..8c256beb5 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -126,4 +126,10 @@ using AnalogDevice = InputDevice<std::tuple<float, float>>;
126 */ 126 */
127using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>; 127using MotionDevice = InputDevice<std::tuple<Math::Vec3<float>, Math::Vec3<float>>>;
128 128
129/**
130 * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
131 * x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
132 */
133using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
134
129} // namespace Input 135} // namespace Input