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authorGravatar Yuri Kunde Schlesner2017-05-27 16:10:25 -0700
committerGravatar Yuri Kunde Schlesner2017-05-27 16:10:25 -0700
commitd1bf7919daf830befd8c2166f3844fcdb56d68fa (patch)
tree60ab4434e7a0503d7ca5f5d195d4709fe634f3c1 /src/core/frontend/framebuffer_layout.h
parentMerge pull request #2732 from yuriks/add-fmt (diff)
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Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.h')
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1 files changed, 55 insertions, 0 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
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1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "common/math_util.h"
8namespace Layout {
9/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
10struct FramebufferLayout {
11 unsigned width;
12 unsigned height;
13 bool top_screen_enabled;
14 bool bottom_screen_enabled;
15 MathUtil::Rectangle<unsigned> top_screen;
16 MathUtil::Rectangle<unsigned> bottom_screen;
17};
18
19/**
20 * Factory method for constructing a default FramebufferLayout
21 * @param width Window framebuffer width in pixels
22 * @param height Window framebuffer height in pixels
23 * @param is_swapped if true, the bottom screen will be displayed above the top screen
24 * @return Newly created FramebufferLayout object with default screen regions initialized
25 */
26FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped);
27
28/**
29 * Factory method for constructing a FramebufferLayout with only the top or bottom screen
30 * @param width Window framebuffer width in pixels
31 * @param height Window framebuffer height in pixels
32 * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed)
33 * @return Newly created FramebufferLayout object with default screen regions initialized
34 */
35FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped);
36
37/**
38 * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom
39 * screen on the right
40 * This is useful in particular because it matches well with a 1920x1080 resolution monitor
41 * @param width Window framebuffer width in pixels
42 * @param height Window framebuffer height in pixels
43 * @param is_swapped if true, the bottom screen will be the large display
44 * @return Newly created FramebufferLayout object with default screen regions initialized
45 */
46FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped);
47
48/**
49 * Factory method for constructing a custom FramebufferLayout
50 * @param width Window framebuffer width in pixels
51 * @param height Window framebuffer height in pixels
52 * @return Newly created FramebufferLayout object with default screen regions initialized
53 */
54FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
55}