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| author | 2018-12-02 14:06:39 -0500 | |
|---|---|---|
| committer | 2018-12-02 14:18:26 -0500 | |
| commit | f3253d0f1432eb290f2753c187121f874b106a8e (patch) | |
| tree | 3dea580db0aef3d32e6cf8581c55066f52d69531 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #1827 from ReinUsesLisp/clip-and-shader (diff) | |
| download | yuzu-f3253d0f1432eb290f2753c187121f874b106a8e.tar.gz yuzu-f3253d0f1432eb290f2753c187121f874b106a8e.tar.xz yuzu-f3253d0f1432eb290f2753c187121f874b106a8e.zip | |
yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to
occur, given we forward declare the type for a std::unique_ptr. If the
complete definition of the forward declared type isn't visible in a
translation unit that the class is used in, then it would fail to
compile.
Defaulting the destructor in a cpp file ensures the std::unique_ptr's
destructor is only invoked where its complete type is known.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions