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authorGravatar Lioncash2018-12-02 14:06:39 -0500
committerGravatar Lioncash2018-12-02 14:18:26 -0500
commitf3253d0f1432eb290f2753c187121f874b106a8e (patch)
tree3dea580db0aef3d32e6cf8581c55066f52d69531 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #1827 from ReinUsesLisp/clip-and-shader (diff)
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yuzu/configuration/configure_input: Default destructor in the cpp file
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known.
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