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| author | 2020-02-04 15:19:45 -0300 | |
|---|---|---|
| committer | 2020-02-04 15:19:45 -0300 | |
| commit | 7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a (patch) | |
| tree | d91f24cd1d6feb6bbfedce9f003c46e42d51f097 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #3356 from ReinUsesLisp/fcmp (diff) | |
| download | yuzu-7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a.tar.gz yuzu-7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a.tar.xz yuzu-7da52673d0714e2cad0e5b0242bb7ea6f9be0c7a.zip | |
gl_rasterizer: Implement GL_POINT_SPRITE
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions