summaryrefslogtreecommitdiff
path: root/src/core/frontend/framebuffer_layout.cpp
diff options
context:
space:
mode:
authorGravatar ReinUsesLisp2020-02-16 04:12:38 -0300
committerGravatar ReinUsesLisp2020-02-16 04:19:32 -0300
commit6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7 (patch)
tree06b9087f7921595d336b98503c0e9fcf25694775 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #3401 from FernandoS27/synchronization (diff)
downloadyuzu-6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7.tar.gz
yuzu-6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7.tar.xz
yuzu-6a0220b2e1a0d7692b8f32f66ae7bc86cb63fab7.zip
texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions