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authorGravatar ReinUsesLisp2020-02-15 02:33:16 -0300
committerGravatar ReinUsesLisp2020-02-15 02:36:28 -0300
commit6910ade146b9cc617138d62c3d9a9687cc9b82d4 (patch)
tree8c1d0aec68241ade20679f48ac2fec360a1235a6 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #3401 from FernandoS27/synchronization (diff)
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shader/texture: Allow 2D shadow arrays and simplify code
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes.
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