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| author | 2020-02-24 18:34:00 +0100 | |
|---|---|---|
| committer | 2020-03-08 03:16:06 -0400 | |
| commit | 59d0d34dce3fa3be6374f6a2740d69c1f622547a (patch) | |
| tree | 45823c7c598d93a37b2b334edae5fef0c6c6bca3 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #3452 from Morph1984/anisotropic-filtering (diff) | |
| download | yuzu-59d0d34dce3fa3be6374f6a2740d69c1f622547a.tar.gz yuzu-59d0d34dce3fa3be6374f6a2740d69c1f622547a.tar.xz yuzu-59d0d34dce3fa3be6374f6a2740d69c1f622547a.zip | |
cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
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