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authorGravatar ReinUsesLisp2020-04-14 01:34:20 -0300
committerGravatar ReinUsesLisp2020-04-14 01:34:20 -0300
commit453d7419d92fc089c8a3c55e1c9ac344ebd161b3 (patch)
tree29512449b22713a2afe043852b889e4414b72d61 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #3636 from ReinUsesLisp/drop-vk-hpp (diff)
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile.
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