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| author | 2018-11-28 21:56:21 -0500 | |
|---|---|---|
| committer | 2018-11-28 21:56:21 -0500 | |
| commit | 3d3cc35ee76c4cfda01865ef1ed68d83969d6df1 (patch) | |
| tree | 2cd0922a2b4f94a9a865b2297c7140244cc29428 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #1808 from Tinob/master (diff) | |
| download | yuzu-3d3cc35ee76c4cfda01865ef1ed68d83969d6df1.tar.gz yuzu-3d3cc35ee76c4cfda01865ef1ed68d83969d6df1.tar.xz yuzu-3d3cc35ee76c4cfda01865ef1ed68d83969d6df1.zip | |
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions