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authorGravatar bunnei2018-11-28 21:56:21 -0500
committerGravatar bunnei2018-11-28 21:56:21 -0500
commit3d3cc35ee76c4cfda01865ef1ed68d83969d6df1 (patch)
tree2cd0922a2b4f94a9a865b2297c7140244cc29428 /src/core/frontend/framebuffer_layout.cpp
parentMerge pull request #1808 from Tinob/master (diff)
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gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild.
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