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| author | 2020-02-13 23:13:23 -0500 | |
|---|---|---|
| committer | 2020-02-13 23:13:23 -0500 | |
| commit | 22f58cca5e0be7a40c8c8fbebe3d45fb68dfcf10 (patch) | |
| tree | cd026822fec8db0b27fa7bed40d4c152d4c918c2 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Add following aspect ratios: 16:9, 21:9, Stretch to Window (diff) | |
| download | yuzu-22f58cca5e0be7a40c8c8fbebe3d45fb68dfcf10.tar.gz yuzu-22f58cca5e0be7a40c8c8fbebe3d45fb68dfcf10.tar.xz yuzu-22f58cca5e0be7a40c8c8fbebe3d45fb68dfcf10.zip | |
Use enumeration instead of magic numbers
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index f94fa0041..d8821f8fd 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp | |||
| @@ -30,17 +30,17 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { | |||
| 30 | const auto window_aspect_ratio = static_cast<float>(height) / width; | 30 | const auto window_aspect_ratio = static_cast<float>(height) / width; |
| 31 | float emulation_aspect_ratio; | 31 | float emulation_aspect_ratio; |
| 32 | 32 | ||
| 33 | switch (Settings::values.aspect_ratio) { | 33 | switch (static_cast<Aspect>(Settings::values.aspect_ratio)) { |
| 34 | case 0: // 16:9 (Default) | 34 | case Aspect::AspectDefault: |
| 35 | emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; | 35 | emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; |
| 36 | break; | 36 | break; |
| 37 | case 1: // 21:9 | 37 | case Aspect::Aspect21by9: |
| 38 | emulation_aspect_ratio = 9.f / 21; | 38 | emulation_aspect_ratio = 9.f / 21; |
| 39 | break; | 39 | break; |
| 40 | case 2: // Stretch to Window | 40 | case Aspect::AspectStretch: |
| 41 | emulation_aspect_ratio = window_aspect_ratio; | 41 | emulation_aspect_ratio = window_aspect_ratio; |
| 42 | break; | 42 | break; |
| 43 | default: // 16:9 | 43 | default: |
| 44 | emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; | 44 | emulation_aspect_ratio = static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width; |
| 45 | } | 45 | } |
| 46 | 46 | ||