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| author | 2020-02-28 11:59:05 +0700 | |
|---|---|---|
| committer | 2020-02-28 11:59:05 +0700 | |
| commit | 1c385362f57a2c6fb977aff20258fcb2deaa5c94 (patch) | |
| tree | 0dd554fa0604d65f0a7e19231870ca743826978c /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #3430 from bunnei/split-presenter (diff) | |
| download | yuzu-1c385362f57a2c6fb977aff20258fcb2deaa5c94.tar.gz yuzu-1c385362f57a2c6fb977aff20258fcb2deaa5c94.tar.xz yuzu-1c385362f57a2c6fb977aff20258fcb2deaa5c94.zip | |
shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions