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| author | 2020-01-24 01:15:50 -0300 | |
|---|---|---|
| committer | 2020-01-24 01:16:21 -0300 | |
| commit | 1690f1adba2c6971256d939f260d865689f517ce (patch) | |
| tree | c604933e3b3d201931affbc90a8dcf1bb7f7e479 /src/core/frontend/framebuffer_layout.cpp | |
| parent | Merge pull request #3330 from ReinUsesLisp/vk-blit-screen (diff) | |
| download | yuzu-1690f1adba2c6971256d939f260d865689f517ce.tar.gz yuzu-1690f1adba2c6971256d939f260d865689f517ce.tar.xz yuzu-1690f1adba2c6971256d939f260d865689f517ce.zip | |
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.cpp')
0 files changed, 0 insertions, 0 deletions